Games in Progress: 3 | Players logged in: 4 | Players Registered: 37516 | Games Played Total: 69607
  Home Help Search Login Register  
  Show Posts
Pages: [1]
1  Planet Mule 1 / Bugs 1.4.x / Re: Out of sync, Linux/Wine on: February 14, 2026, 17:55
Thank you for the reply!

We have tried fast play and regular, it seems to be the same.

Seems fine in 2 player.

We will try on the dedicated server next week.

Unfortunately the log file isn't uploading via attachments, can text dump it if you want.
2  Planet Mule 1 / Bugs 1.4.x / Out of sync, Linux/Wine on: February 03, 2026, 03:40
Good day, thank you all for your work on this game. The fast play in V 1.4 looks excellent, and I was hoping to play with my kids.

However we play it seems orange or orange and blue go out of sync in the buying phase, and are unable to buy or sell. Our main builds are using Pop OS, however we also tried using the wine version to see if that would solve things. We have tried different hosts, and we have tried running the server version. In every case we use direct IP connections over a LAN.

We have an old 1.3.6 version, however it has an input bug on linux so you cannot push J to join, and you  cannot reconfigure that, and it applies both to the Linux native and WINE version. I know some older versions worked with minimal distortion (usually just text bugs) but it seems I haven't saved them.

Is there anything else we could try to get the newest version to stay in sync?
Pages: [1]