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1  M.U.L.E. Community / The Wampus Cave / Re: 2 FAGGOTS, MOTOMAN and NILAC on: December 08, 2014, 10:34
Yes indeed sir! Instead of referring to a large portion of the user base with colorful, flamboyant language we should simply refer to them as Europeans.
What does this discussion have to do with people being Europeans or North Americans? The main difference between the people on the two sides of the Atlantic ocean seems to be that while the North Americans are still using and old measurement system (feet, inches, yards, gallons, etc.) we Europens are using the metric system.
2  M.U.L.E. Community / The Wampus Cave / Re: 2 FAGGOTS, MOTOMAN and NILAC on: November 30, 2014, 00:01
Given that 76% of the mule community is homosexual this seems like a redundant statement. Without Nordel's bronzed torso spurring legions of homosexuals to our site we would be without traffic like west Florissant avenue post-cnn riots.
M.U.L.E. is a great game that should be valued by it’s own unique qualities, and not be judged by the personal backgrounds of its creator (the great Dan Bunton went through a gender reassignment surgery) or whatever groups of people it appeals to. So, please let's keep the focus on the game itself.
3  M.U.L.E. Community / General Discussion / Re: Player-colors on: November 29, 2014, 23:32
As no-one else has responded to this thread (so far) I have done some research myself and found that the Atari-version seems to use red instead of orange, while the IBM PC jr.-version seems to include both red and orange, but misses purple:
https://www.youtube.com/watch?v=mrvwjOj09b0

So the list look like this:

C64 : purple, blue, green and orange.
Atari : purple, blue, green and red.
IBMPCjr. : orange, red, blue, green.

But what about other versions? Are there other colors in use, and if so, what other colors?
4  M.U.L.E. Community / General Discussion / Re: Strange messages hidden in the C64-code on: November 29, 2014, 23:14
OK, here is a complete excerpt (set in italic) of the actual messages included in code of the C64 disk version. Please note that I have found no difference, what-so-ever, between my old C64 disk copy from 1984 an this one that I downloaded this year (30 years later) for use with my C64-emulator. The headlines below is *not* a part of the C64-code:

Various messages:
Land for sale, Production, Ownership map, Development, Need a mule, No mules allowed, Not enough money, No mules left, Mule set for:, Not your plot, Already got mule, Need soil sample, No plot marked, Time has run out, No mule stealing, Go to BLDG first, Mark plot to sell, Get soil sample then come back., Marked for sale., Sample ready to return to office, Transferring mule, Outfitting mule, Go to jail!, Food shortage decreases time, You own it now!, 1 plot per trip, Mule installed., No mining in the river valley.

Sample-results.

Planet events.

Mountain vampus message.

Auction-messages:
Store has run dry!, Seller(s) run dry!, Auction is over, Buyer(s) strapped for cash! Bids start at $, No bids tendered, Hig bid is $, Plot is sold!, Plot didn’t sell!, Sale price, No sellers – no auction, Seller at critical level, No commodity – no auction, buy, sell, collusion, colliusion is over.

Personal events.
5  M.U.L.E. Community / General Discussion / Strange messages hidden in the C64-code on: November 07, 2014, 23:48
I’ve got the Commodore 64 diskette version of M.U.L.E. But since I didn’t have access to the games manual before recently, I once examined the program-files with a machine-code monitor in order to make lists of the various personal- and planet-events. However during this process I also discovered some messages that I have never seen appearing when playing the game. These are NO MULE STEALING starting at 5583 ($15CF) and GO TO JAIL! starting at 5745 ($1671) both in the first of the two main files of the diskette-version. What does this mean? Does any of these messages ever appear in the game? And if so, when and why does it happen? If not, could these messages be remnants from the developing phase of the game?
6  M.U.L.E. Community / General Discussion / Player-colors on: November 07, 2014, 23:23
For many years after I first got M.U.L.E. for my Commodore 64, I never saw any other version than the C64-version. Thus I had no idea that other versions would use other player-colors than the four used in the C64-version: purple, blue, green and orange. As far as I know the original Atari-version uses red instead of orange. What other player-colors exist in other versions of the game?
7  M.U.L.E. Community / General Discussion / Re: Atari or C64? on: November 07, 2014, 23:10
Commodore 64! Back in the 1980s I was a Commodore 64 freak and got a copy of M.U.L.E. from some friends back in 1984, and the game quickly became one of my favourite C64-games. I and my friends played the game many times throughout the 1980s.
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