Games in Progress: 3 | Players logged in: 3 | Players Registered: 37413 | Games Played Total: 68655
  Home Help Search Login Register  
  Show Posts
Pages: [1]
1  Planet Mule 2 / Planet M.U.L.E. 2 Discussion / Re: Not Beta - very early alpha revision ( maybe just roadmap ) on: October 11, 2013, 20:20
Hi John,

to be more detailed:  6 games reported a "desync" message for multiple players and the game did continue
in 5 of 6 cases until the next sale. During the sale it got stuck - even after several minutes and leaving
of players it did not continue. With more humans it seems to occurs sooner, with just one human it seems to be more stable and all games i played with 4 AI finished. I assume that the routine for player synchronization has a bug or is not handle to cover the lags between players . With players known to be overseas in one game it always crashed that way. I guess this needs to be fixed urgently, as no one wants to play 45min and get kicked out all the time. If the game runs stable for all to the end there are some other improvements and bug-fixes
for a real Beta.
2  Planet Mule 2 / Planet M.U.L.E. 2 Discussion / Re: MULE II on: October 10, 2013, 23:29
simply agree
3  Planet Mule 2 / Planet M.U.L.E. 2 Discussion / Not Beta - very early alpha revision ( maybe just roadmap ) on: October 10, 2013, 23:28
I played ( try to play ) at least 8 games with humans.
Beside the possible improvements of a Beta and some points i just personally dislike
i have to say the game base is simply crap. Just one game made it to rd 12 without totally chrashing
and the only one which got finished reached rd 12 with 3 AI bots.
The synchronisation is too instable to play via internet - maybe the beta works locally , but this is a no go.
Just a waste of time.
I wanted to give it a try but thanks - at least the basic stability needs to be present to call it a Beta
and to invest more time from my side.  Undecided
Pages: [1]