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1  M.U.L.E. Community / The Wampus Cave / Re: Finished with Mule on: June 06, 2015, 05:46
Its the #1 priority.  Its gonna happen this summer, I promise!! 

In C-128 we trust?
2  Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Re: Volume Players Appreciation Thread on: June 06, 2015, 05:43
I hope to retire one day in about 20 years and join that club...
3  M.U.L.E. Community / The Wampus Cave / Re: These men have abused Cyber Ranger on: June 06, 2015, 05:42
Cyber won a game??  There was a time when he was literally the most hapless veteran in MULE.  Now he's just the most painful...
4  Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Re: MULE on Linux - Java issues on: June 06, 2015, 05:40
Sorry for the delayed response, I haven't looked at the forums in a long time lol.  I didn't realize they were active.

look at mule/mule.sh for how it finds java.  Make sure it finds your installation.  Sometimes this needs a slight tweak or you need to link /bin/java to wherever java is installed.

The libjawt.so is provided by the java installation and I believe it is found by java relative to the binary it runs.  IE, the java looks in ../lib for libjawt.so.  I don't seem to have java in my library paths anywhere yet it finds it, so this is how I think that happens.

Hope that helps!

C-128
5  Planet Mule 1 / Bugs 1.3.x / Re: land auction on: March 02, 2015, 18:59
If you have some details:

Pings?
Were you the host?
Was the other person the host?

Might help me identify how/when this happens.  Thanks!
6  Planet Mule 1 / Bugs 1.3.x / Re: land auction on: February 26, 2015, 16:13
It's almost certainly related to bad pings.  I'll look into it and see if there's something I can do In the next release.
7  M.U.L.E. Community / The Wampus Cave / Re: Finished with Mule on: February 11, 2015, 02:40
I PM'ed him.  I'll keep you guys updated, you know where to find me lol.
8  M.U.L.E. Community / General Discussion / Re: Melanie Bunten - Ozark Softscape on: November 17, 2014, 00:30
What Chuckie is saying is we all greatly appreciate everything Osark has done.  We would like to see this go the way of "Open Source" in addition to "free to play" so that we can become a user-community to maintain and update the game going forward!
9  M.U.L.E. Community / Website, Ranks & Forum / Re: grandpappysmurf on: February 21, 2014, 03:16
Thanks for all the great games.  I think you'll be back eventually but until then brother...its been real!
10  Planet Mule 2 / Planet M.U.L.E. 2 Discussion / Re: Where do we stand with MULE2 on: October 21, 2013, 01:35
MORE dev rounds is going the wrong direction.  I can tell you 90% of the time what a good player is going to do in a round, I don't need to wait and watch them. 

MULE 2 needs to be the *fast* arcade-style version.  That'll make its niche.  Many many times I want to play MULE but just don't have 90 minutes to spare.  If MULE 2 is fast, it'd get played.
11  Planet Mule 2 / Planet M.U.L.E. 2 Discussion / Re: My Review of MULE 2 on: October 11, 2013, 23:08
Liked your post.  Let me throw in my 2 cents:

1) Land Grab

Go back to the run-for-it grab with a delay based on rank!  Awesome....

2) Development

1 round of development -- all 5 players!  Make Mule 2 a fast game, that'd really differentiate it and make it popular in a unique way.

3)  4/5 players

Can we make it 4 or 5?  I'm afraid more players just means more AIs and preying on a clueless noob to always win.

4) 3d Auction

I agree with others, kind of a waste of screen space and not very practical.  I would go to a 2d version.

5) Bar

If a player waits there too long because he's putzing around at break, have his character drink beer.  When he plays, have him wander drunkenly as punishment.

6) Assaying

The 1/2/3 stuff needs to stay longer in the round so people can see it.  Just have it stick through development, helps with the multiplayer mode.  How about L/M/H instead?

7) Order

I'd rather see the squares reorder than the numbering, which is too subtle.

Cool Random connection crap on right side

The top two numbers that jump around like crazy should go away.

9) River

Have it still during play and run during production!

10) Good/Bad News blurb pictures

Liked those! 

11) Colors

Still with the purple?  Can we have a black instead?  Maybe make this more selectable from a wider palette?

12) Auction Land Store

No!

12  M.U.L.E. Community / Announcements / Re: Planet M.U.L.E. version 1.3.6. on: May 29, 2013, 09:06
You updated the version for land auctions AND DIDN'T FIX THE LAND AUCTION BUG TO ARTIFICIALLY LOWER THE PRICE OF THE ACTUAL AUCTIONS?Huh??  *sigh*  

You have players selling 2-3 plots in a single round.  Its ridiculous.

Where is the "bug" change committee?
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