Games in Progress: 3 | Players logged in: 3 | Players Registered: 37413 | Games Played Total: 68655
  Home Help Search Login Register  
  Show Posts
Pages: [1]
1  Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Rejoining a game? on: April 25, 2010, 05:20
As it currently stands, if you time out or otherwise get disconnected from a game, you end up with an abandonment rating. Is there a way to allow people to rejoin a game if they get disconnected?

I for one would very much like to see this implemented.

Also I would like to be able to join games in progress as an observer.
2  Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Re: Assay Improvement Suggestions on: April 25, 2010, 05:14
I would like to see Assays cost money. say $25 per. Then if you find Crystite, you get a permanent sign stating what you found and how much, but it's only visible to you. The other players get a brief message stating whether or not Crystite was found on the assayed plot but not how much. Only the Assayer gets that info.
3  Planet Mule 2 / Ideas / Re: BUNTENOL on: April 25, 2010, 04:44
here's a thought...

What if Buntenol was mined like any other commodity (using 1 mule), but you could only get it on land with an actual Crystite deposit so you would have to decide to mine Buntenol OR Crystite.

Further to this, what if buntenol was worth Crystite x2 but was both subject to spills and to pirate theft. Add a chance of Buntenol spills equal to Pirate theft. but see to it that a pirates and Buntenol spills never happen on the same round.

Basically, twice the risk of Crystite but twice the profit as well.
Pages: [1]