Games in Progress: 3 | Players logged in: 3 | Players Registered: 37413 | Games Played Total: 68656
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1  M.U.L.E. Community / Player Introduction / Re: M.U.L.E. 2 beta 0.27 on: March 25, 2011, 19:43
I wish my sleep in day wasn't sundays. I'm always asleep when the most recent beta builds are being tested. *pouts*
2  Planet Mule 2 / Planet M.U.L.E. 2 Discussion / Re: NEW Prototype: - Testers wanted HOW-TO on: July 09, 2010, 16:06
I can be here in an hour. I'm not leaving my computer anyways in that time.
3  Planet Mule 1 / Matchmaking / Re: Co-op players on: March 13, 2010, 04:33
I need to read your page, but I grew up playing the game with family. it was always declared each round if we'd play co-op or cutthroat. I'd love to get in on number of games that were co-op played. I want to pull out some terrific colony scores like in the old days.
4  Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Re: replacement for a quitter on: March 13, 2010, 04:25
I would be in love with either of those options. I like to host games, I will always ASK a three person set up if they want to run an AI or hold out till a 4 finally shows up in slower hours of the day. I never play a 2 man/2 AI game. I rarely can stand to play a game by myself with the AI's.

Today I had a game going, we didn't even hit the individual turns in the second round when one person left because he didn't score the High crystite found by another player. By the end of the second round selling/buying phase, another person quit because he'd rather play with a cheap AI than someone who manipulates the market. And both of these guys said as much before they quit.

It was not fair for both myself and the other player left to hang onto a game we were forced into with AI's cause of other people being beyond stupid in the first two rounds. So I quit the game hosting and started another one. It could have been avoided if, after the first person left it could have been decided to allow another player into his spot or elect an AI or delete his properties and continue on. You could play only 3 man games in the older versions.

Can anyone tell me where the veteran Mule players who've played the game for the last 20 years can go to vent when these newbie numb nuts not even 20y/olds have a cow over how the game works.... *sigh*
5  M.U.L.E. Community / Announcements / Re: New Prototype: Testers wanted on: February 26, 2010, 19:58
I'd like to help with this! I just gotta remember to be at my computer at that time. But am so interested in playing prototype mule games
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