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1  Planet Mule 1 / Bugs 1.2.1-3 / Re: Another crash directly after login on: February 19, 2010, 16:51
Well, I'm not much of a gamer (at least apart from my old but still working C-64  Wink ). I'm able to run Dwarf Fortress which uses OpenGL as far as I know.

The 2 other games that I have installed would be Civilization 2 and the FreeCiv-Client - both working with fine graphics.

I checked my graphic card and driver again. If I can believe my OS I've got the latest available driver installed which is dated from 2008-04-14.

Could it be possible that a 5 year old onboard chip doesn't support OpenGL?
2  Planet Mule 1 / Bugs 1.2.1-3 / Re: Another crash directly after login on: February 15, 2010, 20:41
OK, should have read the FAQ first.

EDIT:
OK, so I'm screwed anyway. I've got a 5 year old hardware with onboard graphic chip which is announced as S3 Graphics ProSavageDDR (Microsoft Corporation) - ProSavage DDR (420, 430) - and ...

There's no more recent driver available  Cry

Any option left for me apart from buying a new board?
3  Planet Mule 1 / Bugs 1.2.1-3 / Another crash directly after login on: February 15, 2010, 19:21
It even doesn't matter if I play locally Sad

Here's the log:

  INFO [Properties.<init>]                           VERSION: 1.2.3
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows XP 5.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 1
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [Settings.<init>]                             Settings file not found: settings.txt (Das System kann die angegebene Datei nicht finden)
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: null
  INFO [Login$MasterListener$1.run]                  You must select your species to login
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: 5c3f9b24c2cdf8e3c03a1ac63c240f23
  INFO [Login$MasterListener$1.run]                  Logged in as "JoeLag" (id 12510)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.2.1
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1280 x 1024 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1280 x 1024 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: s3gnb
  INFO [MuleGameContainer.<init>]                    Display Driver: 6.14.10.12
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  SEVERE [MuleGameContainer$1.run]                   Pixel format not accelerated
  SEVERE [Main.logError]                             com.turborilla.mule.MuleException: Failed to initialize LWJGL display
    at com.turborilla.mule.view.MuleGameContainer.<init>(Unknown Source)
    at com.turborilla.mule.Main.main(Unknown Source)
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