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1  M.U.L.E. Community / The Wampus Cave / Re: Why Play to Win When You Can Be Hateful? on: May 16, 2015, 17:58

And my poor character? Come on, again glass basements Rhodan. You only ever comment in game to note your displeasure about something. You never help noobs, helping ensure the community remains insular. If MB didn't exist you'd be the most miserable person I've ever met.


You are still using the anonymity of the internet to make excuses, be hateful and call others names.  Instead of stating any displeasure in this I will simply state my pleasure in seeing you go! 
2  M.U.L.E. Community / The Wampus Cave / Re: Why Play to Win When You Can Be Hateful? on: April 15, 2015, 21:49
I apparently beat the shit out of Rhodan's mother some time in the near past as he dedicated his strategy in the last game we played together to ensuring that I, and therefore he, had no shot of winning. This is odd because I can't recall ever having a conversation with him. Employing such tactics as buying out 95 ore from the store at $170 while having a whopping four ore plots out (math!) and ditching all the mules in the store and opening plots when he had 7 ore and magicmule had 48 (and six producing ore plots) (math again!)

So either Rhodan has forgotten how to play, has forgotten basic math, or is just the hateful Acavia type. Regardless, I'm only interested in playing people who play to win so I guess that's the last time I'll witness such childish nonsense from him.

You wouldn't think a grown man would need to throw a video game but I guess I've seen it enough times now to lower my expectations for humanity.




The only thing you have shown with this post is lack of character, poor math  and the inability to accept the fact that it was your choices that cost you the game. You had the chance to buy smithore but decided to stick with crystite. I  had 50 units in inventory, 230x50=11500k since your math sucks.  I purchase 76 smithore costing about 10k. So with my production from only 4 ore mules out I still stood to make more money then stite would make me even with the spoilage.  But the quake took out 2 of my mules and destroyed my production making me lose a little on the buy out instead of making money.  The next round Majicmule seized the opportunity to buy the store ore.  He now had ore in inventory while we had none.  I  had all smithore out ready for the 11th round spike so I was in position to make more then  Majicmule would make from the buy out. Then the second quake came destroying my ore production and keeping me from catching up there by making Majicmule's buy out the game winning decision( the one you chose not to make)  I had a good chance of finishing first and had second place locked in without the quakes in round 10 and 11 which took out my mules and most of my ore production putting me in third by only a couple hundred points. 

No one can guess which global events will happen. They have taken many a game away from me but never have I cried, call others names or blame someone else because I didn't win. You had your chance to win! You was in position to buy smithore from the store both times but chose not to. Don't blame others because they are willing to take the gamble for bigger profits while you play a low risk style of game.
3  M.U.L.E. Community / The Wampus Cave / Another example of Gohar's true nature(Quitter=Coward) on: February 23, 2015, 23:36
Welcome to Planet M.U.L.E. chat lobby
scottybot2: Stats: Round 6
scottybot2: 1:keeftea Money: $2037 Plots: 7 Assets: 1322 Total: 6859
scottybot2: 2:KingOfMule Money: $1958 Plots: 6 Assets: 1322 Total: 6280
scottybot2: 3:Gohar Money: $935 Plots: 7 Assets: 1381 Total: 5816
scottybot2: 4:mico Money: $1027 Plots: 5 Assets: 2167 Total: 5694
host4u: Final Results:
host4u: 1:htman_2000 Money: $9067 Plots: 12 Assets: 6795 Total: 21862
host4u: 2:Acavia Money: $7240 Plots: 9 Assets: 5282 Total: 17022
host4u: 3:muleace Money: $2811 Plots: 11 Assets: 6940 Total: 15251
host4u: 4:trippt Money: $5951 Plots: 12 Assets: 2438 Total: 14389
Gohar: everyscared ofplaying u rhodan, or u scared of playign everyone? Pathetic delusional human being.
Gohar: Did i forget dispicable
Gohar: (Apologies to all human beings everywhere)
scottybot2: Final Results:
scottybot2: 1:Gohar Money: $20693 Plots: 11 Assets: 3660 Total: 29853
scottybot2: 2:KingOfMule Money: $15506 Plots: 10 Assets: 6235 Total: 26741
scottybot2: 3:mico Money: $15575 Plots: 10 Assets: 4575 Total: 25150
scottybot2: 4:keeftea Money: $11667 Plots: 13 Assets: 5155 Total: 23322
4  M.U.L.E. Community / The Wampus Cave / Re: Finished with Mule on: February 11, 2015, 00:34
Yes! Please let the community help out!
5  Planet Mule 1 / Strategy Guides / Re: Trending Mistakes in Mule Strategy on: February 05, 2015, 01:55
Releasing mules, not catching the wampus, not going into the pub or selling commodities cheap are all valid and very important strategies to use to control your money and rank at the end of each round to get in last place
Being last can pay off tremendously.

Pros

Plot selection is one as already mentioned. But yes releasing to many mules just to get one plot is dangerous!
Winning the tie break for plot auction race.
Being the first to buy goods or the store out(big one if ore is spiking or deny your opponents energy/food.
Being the first to sell your goods
Good events and no bad events.
Being able to watch everyone else develop their plots then change yours to maximize profits.

Cons

Leaving yourself short of money and can't develop your plots
Leaving yourself short of money allowing others to buy plots.

So pros out weighs cons if I haven't forgotten any.
6  M.U.L.E. Community / The Wampus Cave / Re: Some People (feat. Rhodan) on: October 19, 2014, 14:52

cowardice
stupidity
So scutter back , hide way, crawl back under which ever stone you wish to hide, you snake.



Your quits is backed by game logs, your abandon rate and others who have experienced your disappearance in games. You can call your quits what ever you like. I am sure a small percentage of them are truly due to the internet but the only name I have ever called you is quitter. I can safely call you that because I have personally experienced you quitting multiple times after you took the plot loss event. You also have a tendency to leave the game around round 8 to 10 when you are in last with no hope to win which I have also experienced on more then one occasion.


Oh by the way I consider it quite rude and inconsiderate when players refuse to restart when a player drops in the early rounds and returns to the lobby waiting to play. Or when a player makes a first round mistake like not taking a plot.  I will force a restart every time. I will also restart before turn 5 when a player quits or loses connection and fails to return because the game is ruined by the AI. If you don't like this then don't play with me. 

7  M.U.L.E. Community / The Wampus Cave / Re: Some People (feat. Rhodan) on: October 07, 2014, 22:24
So he misrepresents discussions, encourages others to restart games at expense, trash talks others behind their backs, and is a general all round snooty presence,..but it is others who lack character.

Not him. Never him.

Please ignore everything you see him write, cos it doesn't count! Those are the rules, and if you disagree, he will repeat himself again and again.

I will call you what you are to your face every time. I have already told Acavia to his face. After giving him several chances he has always returned to quitting games. There are a handful of players on here who regularly quit. Unfortunately you are one of them. I will say nothing else about you no matter how much you belittle me. The only fact I know about you is that you quit and you don't like me pointing out that fact.
 
8  M.U.L.E. Community / The Wampus Cave / Gohar on: October 02, 2014, 21:10
Here is a exchange initiated by Gohar.  Form your own opinions about this individual. I know I have!

Gohar: ^^ Good to see Rhodan's misplaced sense of arrogant self righteousness fall on death ears.
Gohar: Left alone in the lobby with only his ego and left hand for company.
Rhodan: Do i need to post some recent game logs were you quit?
Gohar: Your inability to realise nuances is quite astounding,.but not surprising
Rhodan: You are a quitter, you know it and I and several others know it
Gohar: Your persistence on continuing the same old line of argument without any sense of self reflection is symptomatic of the above disease processes I outlined above
Rhodan: It is a fact, i can post numerous log files that prove it. The very fact of that is what makes you attack my character.
Gohar: I do not wish to bamboozle you with nuances, but whether soemthign constitues being a quitter is not "fact" as your small brain seems to insist..but again, (agian) that wasn't my point
Rhodan: Simply be a man and admit that you quit whenever you feel like it with no regards or consideration of the other players
Gohar: Oh Rhodan, you make this too easy.
Gohar: SO we can add lack of an education with your sleazy character too
Gohar: What more admirable qualities do you still wish to share with us?
Rhodan: i am not lowering myself to character assassination like you. I am simply stating a fact and can prove that fact with game logs
Gohar: I remember one example where U talked I think about htman in your game lobby..backbited him to be exact..then someone psoted it in the lobby, and you compained taht he should have sought your permission first..thats being a real man!!
Rhodan: you can continue to attack me personally but it just shows you, me and everyone else what you are really like
Gohar: Read the above, bitch
Gohar: What a scumbag awful person you are. A blight on the Irata landscape.
Rhodan: excelllent continue showing your lack of character
Gohar: LOOOOOOL.....
Gohar: Everything I just said about you, you just underlined once again.
9  Planet Mule 2 / Ideas / RECONNECT on: April 28, 2014, 20:30
Please, Please, Pretty Please, if you could add one more feature to Planetmule let it be RECONNECT to a game you have lost connection to! A 90 minute game with A.I. that sucks as bad as planetmule needs a reconnect feature. I would pay cold hard cash for this feature. Plus, this programming can be utilized in Planetmule 2.
10  Planet Mule 2 / Planet M.U.L.E. 2 Discussion / Re: 0.90.1 on: March 18, 2014, 18:22
If more choices is automatically better, you should be able to enter/leave in 8 places then!


Side question - would you often exit into the river, which is slow to walk through, to avoid a mountain? Or was the river much faster to walk through in PM1?

I think this is all very subjective, in summary Smiley Some people will love it, some will hate it, you can't please everyone!

Sigh.

We are not talking about you in a candy store overwhelmed by the choices of candies.

Adding choice for the sake of choice is a waste of time. We are talking about adding choices that add strategic value. Choices that when made reward the player with something other then a tummy ache for eating to much candy.

Back to your question. It has been to long since I played the original mule in a emulator so I cant make comparisons to it on river crossing. I will compare planetmule1 to planetmule2.
You can cross the river quicker in pm1 then pm2. The speed penalty for crossing is well balanced. Its still quicker to cross the river then walking thru the store. When you exited the store top or bottom you are only crossing half the river so this choice rewards players by letting them get to the river plot below and above the store and the couple adjacent plots quicker then exiting left or right. Its quicker to get a crystite or food then exit the store and cross the river then it is to walk thru the store.

When you remove these exits you are removing more then just choices that overwhelm a kid in a candy shop.
You are removing playability. You are removing some of the fun of being in a candy shop with to many choices!

I think the speed penalty for crossing the river should be the same for all pm2 species. The species advantages are already unbalanced. These are fun choices to have but they don't add the depth and playability like the above discussion on store exits. Species choices will end up not being utilized all the time  unlike the store exits
You might wonder why?  Because players will be seeking equal starts so we are matching skill and knowledge.
 Species choices will end up like handicaps in a golf game. Given to less experience players so they can compete with the pros
11  Planet Mule 2 / Planet M.U.L.E. 2 Discussion / Re: 0.90.1 on: March 18, 2014, 13:47
More options doesn't automatically equal better. Only being able to exit left/right adds an extra thing to think about actually (for me) - to access river plots you still have to pick which side is best in case of mountains in the way.

I can't see any way of saying one option is better than the other, they're just different.

Lets see if I can explain this to you. We are not really talking game options but depth of play

More options(possible decisions) in a game equals deeper strategy. Deeper strategy equals more challenging game play for players as they become more experienced.

Example
You are a new player you are doing well exiting the store left or right. You start playing better players who are utilizing that depth of play and are exiting the store top or bottom to avoid those mountains that may be in the way. These better players are getting out 1 or 2 more mules then you. They are kicking your ass because of this. You are challenged! You now start to learn that having 4 choices to exit the store lets you get  that extra mule out giving you the edge over less experienced players.

I hope this helps you see how more choices in game leads to a better game.

Also, its not just about choices or making a decision. You also have to execute your decision with hand eye coordination to leave and enter the store without catching corners, etc and loosing precious time.

You take this away and you are making a less challenging and entertaining game then planetmule

Its always a joy in planetmule to watch your opponent flounder or succeed in his development phase putting pressure on you to execute your development flawlessly.

These type of options in a game still leaves the game accessible to the masses but adds depth and challenge to the game attracting and retaining players longer.

I hope this helps you see options as something more then just something extra that you have to think about!

Rhodan


12  Planet Mule 2 / Planet M.U.L.E. 2 Discussion / Re: 0.90.1 on: March 05, 2014, 15:41
I'd just want to leave a a comment to Rhodan because we talked about this in the dev team recently: In Planet Mule 2 you can enter the city form all 4 sides, but only leave it going left or right. That's the way the original Mule worked. It's different from Planet Mule 1 but we've decided to go with the mechanics of the original game in this case.


You are correct!
I have been playing Planet Mule for so long I have forgotten about some of the changes in planet mule that was an improvement over the original.
The question is "Do you want to keep those improvements you made for Planet Mule 2?
I would say yes.
Entering and exiting the store from four directions adds a lot to the game. Adds hand eye coordination and strategic decision making for time management in the development stage.
There is not a player now who doesn't utilize the ability to exit the store in the four directions to save time.
13  Planet Mule 2 / Planet M.U.L.E. 2 Discussion / 0.90.1 on: January 30, 2014, 15:53
desynchronize rd 11 log attached

Suggestions

Show bid amount under players feet during auction

Player blinks along with line changing to his color during auctions

Show complete player's inventory (all 4 commodities) during auction not just at summary

Could speed up timers, wait periods during auctions, summary animations, start of plot selections, etc to trim total game time down to 60 minutes.

Reorganize store so we can leave and enter from all 4 sides. Thus returns the skill and choice of how to enter and exit the store to maximize a player's development. Probably need to go 2D in store.

Way to slow to cross river and no clear delineation of store to know if you are hitting it right to pop up in the middle.

Show chat window all the time and not as a overlay on top of game when you click on chat
14  Planet Mule 2 / Bugs / .90.1 on: January 30, 2014, 15:49
desynchronize rd 11 log file to large to attach

Suggestions

Show bid amount under players feet during auction

Player blinks along with line changing to his color during auctions

Show complete player's inventory (all 4 commodities) during auction not just at summary

Could speed up timers, wait periods during auctions, summary animations, start of plot selections, etc to trim total game time down to 60 minutes.

Reorganize store so we can leave and enter from all 4 sides. Thus returns the skill and choice of how to enter and exit the store to maximize a player's development. Probably need to go 2D in store.

Way to slow to cross river and no clear delineation of store to know if you are hitting it right to pop up in the middle.

Show chat window all the time and not as a overlay on top of game when you click on chat
15  M.U.L.E. Community / The Wampus Cave / Re: Keep Playing on: January 19, 2014, 20:41
After another bad experience today with Gohar quitting in rd 10 I will never be playing him again.

Gohar's own words stated in the lobby

"Gohar: yeah i quit on plot loss, NOT on no cahnce to win, except occasionally when have many other thigns to do with my time."



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