Games in Progress: 3 | Players logged in: 3 | Players Registered: 37413 | Games Played Total: 68655
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1  Planet Mule 2 / Planet M.U.L.E. 2 Discussion / Re: MULE 2 - Alpha Test - Wednesday 17 Nov 07.00 UTC on: November 17, 2010, 05:24
Count me in. I probably won't be able to stick around for more than a single game, though, as it'll be quite late in my time zone (2am).
2  M.U.L.E. Community / Announcements / Re: Prototype Testgame: Today 14.00 UTC on: August 23, 2010, 18:18
Count me in please!
May I suggest starting @ 16:00 UTC.  That makes it 9 am for California folks and we know how they like to sleep in! 

I could also be available at 16:00 UTC tomorrow.
3  M.U.L.E. Community / Announcements / Re: New Prototype: Testers wanted on: February 26, 2010, 16:03
Sign me up : D
4  Planet Mule 1 / Bugs 1.2.1-3 / Re: Wrong player wins tiebreaks during land grab on: February 02, 2010, 17:58
Were you hosting these games?

I would hope that low latency doesn't give an advantage in winning plots. I haven't noticed any advantage, but I haven't been playing long, and it would be a tough thing to quantify. But it's something I would expect could be a problem, unless the right measures were written in. Maybe there's some sort of window of 200+ ms in which results would be a tie?
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