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1  Planet Mule 1 / Bugs 1.2.1-3 / Re: White screen on: February 12, 2010, 04:31
Hi,

Here is the log.txt...hopefully, you will find my problem...


INFO [Properties.<init>]                           VERSION: 1.2.3
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows XP 5.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 1
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [Updater.updateLauncher]                      Updating launcher.jar with launcher-update.jar
  INFO [Updater.updateLauncher]                      C:\DOCUME~1\User\LOCALS~1\Temp\Rar$EX01.875\mule\data\..\mule.sh
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: a1dcea809ee8b39caa56387bce1ea31c
  INFO [Login$MasterListener$1.run]                  Logged in as "Naco" (id 10847)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.2.1
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1024 x 768 x 32 @70Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1024 x 768 x 32 @70Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: SiSGRV
  INFO [MuleGameContainer.<init>]                    Display Driver: 6.14.10.3611
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [SettingsDialog.applySettings]                Changing map skin to default
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame.startGame]                         Starting game number 0
  INFO [MuleGameContainer.init]                      *** Starting Game ***
  INFO [MuleGameContainer.init]                      Display: Created=true Active=false Visible=true
  INFO [MuleGameContainer.init]                      Making display the current GL context
  INFO [View.<init>]                                 Creating view...
  INFO [SlickLogSystem.info]                         Initialising sounds..
  INFO [SlickLogSystem.info]                         - Sound works
  INFO [SlickLogSystem.info]                         - 64 OpenAL source available
  INFO [SlickLogSystem.info]                         - Sounds source generated
  INFO [View.<init>]                                 Finished creating view
  INFO [GameController.setModel]                     ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
  INFO [Server.<init>]                               Server: Creating
  INFO [Server.<init>]                               Server: Started on TCP address /0.0.0.0:6260
  INFO [Server.<init>]                               Server: Started on UDP address /0.0.0.0:6260
  INFO [Client.connect]                              Client connects...
  INFO [Client.connect]                              Client UDP local address: 0.0.0.0/0.0.0.0:6261
  INFO [Client.connect]                              Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
  INFO [Client.connect]                              Client: TCP receive buffer: 8192 send buffer: 8192
  INFO [Server.acceptClients]                        Server: Accepted client /127.0.0.1 id 1071c818-c923-4fec-9959-9eb3997b1058
  INFO [Client.finishConnect]                        Client finishes connection
  INFO [ServerMessageHandler.processJoin]            Server: Client /127.0.0.1 <S10> joins
  INFO [Client.receiveTCPMessages]                   Client: ServerInfo (0) 35 bytes
  INFO [Client.receiveTCPMessages]                   Client: Join (10) 36 bytes
  INFO [UserController.apply]                        My client id is 1071c818-c923-4fec-9959-9eb3997b1058
  INFO [Player.<init>]                               Creating (P0) Spectator
  INFO [GameModel.setMyUser]                         (S10) Naco is my user
  INFO [GameModel.setLocalUser]                      (S10) Naco is a local Spectator
  INFO [GameModel.setServerUser]                     (S10) Naco is hosting the server
  INFO [GameController.beginNextPhase]               (S10) Naco is not accepted
  INFO [GameController.beginNextPhase]               --------- GAME_LOBBY #0 --------------------------------------------------------
  INFO [Server.acceptClientJoin]                     Server: Join accepted for /127.0.0.1 <S10>
  INFO [Server.logRoundtrip]                         Roundtrips: <S10> 0ms
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameLobbyPhase.getMasterUserInfo]            Fetching user info for (S10) Naco (ID: 10847)
  INFO [Client.initUDP]                              Sending UDP initialization message id 1071c818-c923-4fec-9959-9eb3997b1058
  INFO [Server.initUdp]                              Server: Client /127.0.0.1 <S10> requests UDP address /127.0.0.1:6261
  INFO [MuleGameContainer.setWindowedMode]           Setting windowed mode: 640 x 480 x 0 @0Hz
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 63
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 62
  INFO [GameLobbyPhase$MasterListener.apply]         Got user info for (S10) Naco (ID 10847)
  INFO [SettingsDialog.applySettings]                Changing map skin to default
  INFO [ServerMessageHandler.processPlayerJoin]      /127.0.0.1 <S10> joins game as a player
  INFO [Client.receiveTCPMessages]                   Client: PlayerJoin (10) 0 bytes
  INFO [UserController.apply]                        (S10) Naco joins the players
  INFO [Player.<init>]                               Creating (P10) Naco
  INFO [GameModel.setServerUser]                     (P10) Naco is hosting the server
  INFO [GameModel.setMyUser]                         (P10) Naco is my user
  INFO [GameModel.setLocalUser]                      (P10) Naco is a local Player
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 11
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (11) 12 bytes
  INFO [Player.<init>]                               Creating (P11) <J.I.M.>
  INFO [UserController.setAiPlayer]                  (P11) <J.I.M.> is an AI player
  INFO [GameModel.setLocalUser]                      (P11) <J.I.M.> is a local Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (11) 0 bytes
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 12
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (12) 14 bytes
  INFO [Player.<init>]                               Creating (P12) <A.L.A.N.>
  INFO [UserController.setAiPlayer]                  (P12) <A.L.A.N.> is an AI player
  INFO [GameModel.setLocalUser]                      (P12) <A.L.A.N.> is a local Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (12) 0 bytes
  INFO [ServerMessageHandler.processAIJoin]          Server: AI gets user number 13
  INFO [Client.receiveTCPMessages]                   Client: AIJoin (13) 12 bytes
  INFO [Player.<init>]                               Creating (P13) <D.A.N.>
  INFO [UserController.setAiPlayer]                  (P13) <D.A.N.> is an AI player
  INFO [GameModel.setLocalUser]                      (P13) <D.A.N.> is a local Player
  INFO [Client.receiveTCPMessages]                   Client: Continue (13) 0 bytes
  INFO [Client.receiveTCPMessages]                   Client: Continue (10) 0 bytes
  INFO [GameLobbyPhase.apply]                        Starting Game - All users want to continue
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P12) <A.L.A.N.> (P11) <J.I.M.> (P10) Naco (P13) <D.A.N.>
  INFO [MasterClient.logSend]                        MasterClient: Sending Start Game
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MasterClient.close]                          MasterServer: Closing...
  INFO [MasterClient.close]                          Interrupting master server
  INFO [MasterClient.close]                          MasterServer: Closed (4000ms)
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 49
  INFO [GameController.beginNextPhase]               --------- INTRO #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [Client.receiveTCPMessages]                   Client: Ready (10) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (11) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (12) 8 bytes
  INFO [Client.receiveTCPMessages]                   Client: Ready (13) 8 bytes
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 60
  INFO [GameController.beginNextPhase]               --------- SUMMARY #0 --------------------------------------------------------
  INFO [Server.logRoundtrip]                         Roundtrips: <P10 P11 P12 P13> 0ms
  INFO [Client.logRoundtripTime]                     Client: Roundtrip time is 0 ms
  INFO [GameController.checkClientSynchronization]   Sending synchonization checksum: 8675825179257852114
  INFO [GameModel.updatePlayerRankOrder]             Random rank order: (P12) <A.L.A.N.> (P13) <D.A.N.> (P11) <J.I.M.> (P10) Naco
  INFO [SummaryPhase2.begin]                         Total Memory: 66715648
  INFO [SummaryPhase2.begin]                         Free Memory: 10119384
  INFO [SummaryPhase2.begin]                         (P12) <A.L.A.N.> Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P12) <A.L.A.N.> Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P13) <D.A.N.> Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P13) <D.A.N.> Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P11) <J.I.M.> Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P11) <J.I.M.> Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         (P10) Naco Money: $1000 Plots: 0 Assets: 220 Total: 1220
  INFO [SummaryPhase2.begin]                         (P10) Naco Food: 4 Energy: 4 Smithore: 0 Crystite: 0
  INFO [SummaryPhase2.begin]                         Shop Crystite: 0 units $48
  INFO [SummaryPhase2.begin]                         Shop Smithore: 8 units $50
  INFO [SummaryPhase2.begin]                         Shop Food: 8 units $30
  INFO [SummaryPhase2.begin]                         Shop Energy: 8 units $25
  INFO [SummaryPhase2.begin]                         Shop mules: 14 $100
  INFO [SummaryPhase2.begin]                         Colony total: 4880
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Round Results
  INFO [MasterClient.logSend]                        MasterClient: Sending Finish Round
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 66
  INFO [MuleGameContainer.logSkippedFrames]          Skipped frames: 61
  INFO [MetaFrame$16.windowClosing]                  Meta frame closing
  INFO [MuleGameContainer.release]                   Closing game.
  INFO [GameController.close]                        -------- CLOSING GAME CONTROLLER ----------------------------------
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Chat Log
  INFO [MasterClient.logSend]                        MasterClient: Sending Game Log
  INFO [Client.receiveTCPMessages]                   Client: UserLeft (10) 0 bytes
  INFO [GameController.close]                        Got my UserLeft (10) message.
  INFO [Server.removeClient]                         Server: Removing client /127.0.0.1 <P10 P11 P12 P13> with id 1071c818-c923-4fec-9959-9eb3997b1058
  INFO [ConnectedClient.removeUser]                  Server: Removing user 10 from /127.0.0.1 <P10 P11 P12 P13>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 11 from /127.0.0.1 <P11 P12 P13>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 12 from /127.0.0.1 <P12 P13>
  INFO [ConnectedClient.removeUser]                  Server: Removing user 13 from /127.0.0.1 <P13>
  INFO [Server.sendMessages]                         Server: Closing connection to removed client /127.0.0.1 <>
  INFO [GameController.close]                        Left server in 0 ms
  INFO [Server.close]                                Server: Closing
  INFO [MuleGameContainer.release]                   *** Game Over ***
  INFO [MetaFrame$16.windowClosing]                  Meta frame closing done
  INFO [Main.main]                                   Leaving game loop
  INFO [MasterClient.close]                          MasterServer: Closing...
  INFO [MasterClient.close]                          MasterServer: Closed (3156ms)
  INFO [MetaFrame.dispose]                           Disposing meta frame
  INFO [PropertiesBase.writeToFile]                  Writing Settings to file settings.txt
  INFO [MetaFrame$16.windowClosed]                   Meta frame closed
  INFO [Main.main]                                   Main thread finished
2  Planet Mule 1 / Bugs 1.2.1-3 / Re: White screen on: January 31, 2010, 14:29
Thanks for replying so quickly...where do I get the log.txt from the game...
3  Planet Mule 1 / Bugs 1.2.1-3 / White screen on: January 30, 2010, 15:34
Hi,

I was able to play under the version 1.2.2.  With the new version, I get a blank (white) screen just before I can start the game.  Everything seems to work behind the white screen.  I already downloaded all the new drivers.  I even removed my window firewall.  I am running out of solutions. Any idea? Undecided
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