Games in Progress: 3 | Players logged in: 3 | Players Registered: 37413 | Games Played Total: 68655
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1  Planet Mule 1 / Bugs 1.2.1-3 / Can host boot someone and make it look like a disconnect?? on: February 24, 2010, 05:58
I was playing a game.. and there was no lag whatsoever.  It's round 3.  It becomes my turn.  I grab a mule, pack it with food.. i'm walking towards a plot and the game suddenly exists... and i'm back at the lobby with an error message that says...

"You were disconnected
An existing connection was forcibly closed by the remote host"

What's the deal???
2  Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Re: MERGED: "Auc-blocking" / Minimum price doesn't return on: January 29, 2010, 06:39
In a REAL LIFE auction, it is not so easy to back out.  The auction deisgn of mule is not realistic in the first place.  Therefore, by forcing someone to buy something, it completely changes the dynamics of the game.

Your not "FORCING" someone to buy it, they raised it themselves.  If you don't want to buy something for that high of a price - don't escellate it that way.  To me, it's not about just being "realisitic" it's about balanced gameplay.  Right now the RICHEST person can stop anyone with less money from buying land - even tho they likely need it most, by using this tactic.  The entire game is made to help the person in last, and hinder the person in first - while maintaining as much of a level playing field as possible.   If someone has the money to run the score up - they should be forced to have a consequence of it.

In the land auctions, I am very much in favor that once the minimum bid is raised, at least 1 person should be forced to remain on the bid section.  Thus if you are the one RAISING the bid, you risk everyone else backing out and forcing you to buy it.  Heck, your the one raising it.  And your not even forced to buy it at the HIGHEST level, but at the MINIMUM bid if you are on the screen alone.   It is very much in the spirit of the game and fair play.
3  Planet Mule 1 / Bugs 1.2.1-3 / Re: Score did not save. on: January 29, 2010, 06:27
the game the original poster is referring to, that i have a screen shot of - was hosted on a PC, not mac.  just.. FYI..
4  Planet Mule 1 / Bugs 1.2.1-3 / Re: Score did not save. on: January 28, 2010, 22:56
Yes, i have a screen shot of the conclusion of the game also.  it was a good game.. ended 115k for the colony.  Doesn't seem to show up.  Either they have the info and will batch process it later, or it just didn't count.  I'm sure another update will be forthcoming.  Hopefully the info helps them debug it.
5  Planet Mule 1 / Bugs 1.2.1-3 / Re: 1/28/10 - issue with Lobby and update on: January 28, 2010, 22:54
yep.  I just played one today, and it doesn't seem to be showing up either.  No change in rank or status.  I exited the game and relogged in, to see if the update is stuck on only load time - but that didn't show any difference either.

6  Planet Mule 1 / Bugs 1.2.1-3 / 1/28/10 - issue with Lobby and update on: January 28, 2010, 21:27
Just wanted to let people know..  in case anyone else is having the same problem...

I have had MULE a few weeks now.  Several of the updates have worked without a problem.  However, today, the game wouldn't launch and wouldn't say there was an update either.  The game wouldn't start.  I reinstalled it, and it seems to be working again.

HOWEVER, there is also a bug now in the forum.  It shows there are OPEN games, but when you go to join, you get a message that it has already started.  It doesn't seem to be updating when they launch.   2 others that joined a game I started, said they were having the same problem.

Just FYI.....
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