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Planet M.U.L.E.

Planet Mule 1 => Bugs 1.2.1-3 => Topic started by: IcarusPlus on April 12, 2010, 22:52



Title: Widescreen and fullscreen
Post by: IcarusPlus on April 12, 2010, 22:52
I am running snow leopard on a macbook pro. The screen has a widescreen aspect ratio, but fullscreen mode doesn't compensate for a widescreen monitor - the aspect ratio is out of wack and it loses its pristine pixel feel.

I don't think this is a mac-related bug, but rather a universal one, but I have no confirmation for this. I intend to test this on other widescreen systems (Another mac and a windows) later - will post back with results.


Title: Re: Widescreen and fullscreen
Post by: Keybounce on April 13, 2010, 01:47
I think this is universal, but I think it's a video driver issue more than anything. You want "full screen" support in the driver to make "larger pixels", with the same aspect ratio, even if it means not using the full width of a wide monitor.

Heck, on Microsoft Windows machines, it always seems that laptops have 4 (or 5) screen settings: 800x600, 1024x768, 1280x1024, native height by native width, and maybe one oddball wide resolution that looks like it is intended for DVD playback. But if I want both "full width", and "larger than smallest possible size pixels", I'm out of luck.

Those small pixels are too small. Big width is why I buy a widescreen. Want to combine them?


Title: Re: Widescreen and fullscreen
Post by: Chuckie Chuck on April 13, 2010, 02:30
I agree, driver related, since the game doesn't specify resolution mode, some systems will rescale to fill the screen and mess up the aspect, others will just stick to native resolution and the picture doesn't change between fullscreen and windowed, just has a huge black border (my personal laptop does the 2nd of those two possibilities.)

They need to put a full screen resolution selection option, where you can specify was resolution and aspect you want the game to scale to.


Title: Re: Widescreen and fullscreen
Post by: Peter on April 15, 2010, 08:04
I think it's a mac/driver issue. The game will use your desktop resolution when going to fullscreen but (try to) maintain the aspect ratio. On widescreen monitors that means you will have black borders to the right and left. The game also scales in multiples of 2, so it can only have the resolutions 640x480, 1280x960 and so on. It take the largest of those x2 resolutions which will fit within your desktop resolution.