Games in Progress: 3 | Players logged in: 3 | Players Registered: 37413 | Games Played Total: 68656
Print Page - crystite

Planet M.U.L.E.

Planet Mule 1 => Bugs 1.2.0 => Topic started by: vox on January 09, 2010, 10:07



Title: crystite
Post by: vox on January 09, 2010, 10:07

Update Release 1.2

The previously announced changes have been added:

    * Smithore and crystite spoil to a maximum of 50

You can still stock well over 50 units no problems


Title: Re: crystite
Post by: data2008 on January 09, 2010, 10:23
Was it added on top of production?
It should be possible to have like 50 + 13 produced smithore to the next round
and then the 63 should spoil down to 50 again + production of this round before auction starts.


Title: Re: crystite
Post by: vox on January 09, 2010, 10:48
This what i saw some guy had 50 units next round he produced more like another 20 units and didn't spoil.


Title: Re: crystite
Post by: data2008 on January 09, 2010, 11:42
The units produced in a round on top of 50 don't spoil right away...
only units 50+ from last round would spoil down back to 50 and then of course "fresh units" could be produced on top of that again...


Title: Re: crystite
Post by: Intergalactic Mole on January 09, 2010, 15:31
The units produced in a round on top of 50 don't spoil right away...
only units 50+ from last round would spoil down back to 50 and then of course "fresh units" could be produced on top of that again...

That is correct.