Planet M.U.L.E.
Planet Mule 2 => Ideas => Topic started by: vox on January 06, 2010, 20:35
Title: Flood Post by: vox on January 06, 2010, 20:35 We have the random event fire in the store.So seeing as the store is on a river and other farm plots i guess that would fit nicely in a enhanced version maybe?
Title: Re: Flood Post by: Intergalactic Mole on January 06, 2010, 23:51 Sounds good. What should it affect though?
Title: Re: Flood Post by: zposse on January 07, 2010, 07:24 All the units of food should get flooded to whoever owns the bottom plot. Jackpot!
Title: Re: Flood Post by: Intergalactic Mole on January 07, 2010, 15:44 Hahaha that might be slightly unfair but im sure you were joking :D
Title: Re: Flood Post by: CXZman on January 10, 2010, 01:32 Another nice twist would be that all farms on river are destroyed, or at least unable to produce that round.
I remember events that drop food production on 1 plot and boost food production on all plots... but none that actually kills food production on particular plots. It would strike hard on players but might add spice on an easy food market. It could create instant shortage and price raise, so running a food based market would be more interesting. Title: Re: Flood Post by: Intergalactic Mole on January 10, 2010, 03:51 That sounds more reasonable, but I'm still curious to know what the OP was thinking as well.
Title: Re: Flood Post by: egrutt on January 11, 2010, 23:48 Doesn't rain bring floods? Should also effect energy production.
-effect: reduces energy production on board, also all farms on or adjacent to a river produce no food. I'd like to think of it as "Natures' Spce Pirate" Title: Re: Flood Post by: gdgdgdgd on January 26, 2010, 23:26 i dont think that would be too fair.
maybe, it should be random if that happens or not, so all the time the people who is adjacent wont lose their food or energy. :-\ |