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Planet M.U.L.E.

Planet Mule 1 => Computer A.I. => Topic started by: zposse on December 23, 2009, 07:44



Title: AI assay behavior on final round
Post by: zposse on December 23, 2009, 07:44
I was playing a 9-turn game and I noticed that the AI assayed undeveloped land for crystite on its 9th turn.  This is pointless as there would be no 10th-12th turns to lay down more plots.

Either the AI thinks that it is a 12-turn game regardless of how many turns the game was originally set for, or it assays undeveloped land no matter what turn it is.  Regardless, this should probably be changed.