Planet M.U.L.E.
Planet Mule 1 => Computer A.I. => Topic started by: zposse on December 23, 2009, 07:44
Title: AI assay behavior on final round Post by: zposse on December 23, 2009, 07:44 I was playing a 9-turn game and I noticed that the AI assayed undeveloped land for crystite on its 9th turn. This is pointless as there would be no 10th-12th turns to lay down more plots.
Either the AI thinks that it is a 12-turn game regardless of how many turns the game was originally set for, or it assays undeveloped land no matter what turn it is. Regardless, this should probably be changed. |