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M.U.L.E. Community => General Discussion => Topic started by: Big Head Zach on December 16, 2009, 18:56



Title: 1.1 testing
Post by: Big Head Zach on December 16, 2009, 18:56
So far, going from 1.0 to 1.1 has been like eating at a restaurant and finding a hair in your soup, so the waiter takes it off your bill and then comps you dessert for you and your friend eating at the same table.

(http://www.polter.net/~bhz/images/Woo.gif)


Title: Re: 1.1 testing
Post by: Hardboiled Lobster on December 16, 2009, 21:35
Sounds delightful but stop making me hungry with all this talk of dessert!

Also, is there anything in 1.1 that wasn't mentioned before and is there any news on what will be done in 1.2? I know it's still too soon to ask but you know these questions (or at least the 2nd one) will be asked at some point so why not now.


Title: Re: 1.1 testing
Post by: machinus on December 16, 2009, 21:38
Also, is there anything in 1.1 that wasn't mentioned before

Free cookies. But only for beta testers.


Title: Re: 1.1 testing
Post by: Hardboiled Lobster on December 16, 2009, 21:46
Also, is there anything in 1.1 that wasn't mentioned before

Free cookies. But only for beta testers.

Darn, now I really wish I could have tested it.


Title: Re: 1.1 testing
Post by: Big Head Zach on December 16, 2009, 22:20
Sounds delightful but stop making me hungry with all this talk of dessert!

Also, is there anything in 1.1 that wasn't mentioned before and is there any news on what will be done in 1.2? I know it's still too soon to ask but you know these questions (or at least the 2nd one) will be asked at some point so why not now.

Without knowing what I am allowed to say about 1.1 and what I am not (Peter, mind telling me what I can say?), what is safe to say is that a number of "confirming to original spec" game mechanics have been applied (although a set Crystite price of $48 is not a fix, lol), as well as at least half-a-dozen UI improvements which make both the lobby and the game interface itself easier to manage.

As for 1.2, we were allowed to make suggestions based on the 1.1 test, but I'll wait until Peter gives us the go ahead to mention anything.

Needless to say, he's going to be busy tonight making additional changes/corrections to the 1.1 code that were needed, based on what we were able to expose during the test.

In general, though, you are going to be quite pleased with the way 1.1 turns out compared to 1.0, and will only have you clamoring for more improvements and features.


Title: Re: 1.1 testing
Post by: Stormdancer on December 17, 2009, 04:43
*clamor* *clamor*

Do Want!


Title: Re: 1.1 testing
Post by: Jaradakar on December 17, 2009, 20:18
Niiiice.... I can't wait!  ;D


Title: Re: 1.1 testing
Post by: polecat on December 17, 2009, 21:11
Very excited about this, thanks for the headsup Zach!


Title: Re: 1.1 testing
Post by: Tei on December 18, 2009, 00:46
This will be fun :-)

Enhancements on the lobby will be good for everyone :-)


Title: Re: 1.1 testing
Post by: SuperJoker on December 22, 2009, 05:50
Sounds delightful but stop making me hungry with all this talk of dessert!

Also, is there anything in 1.1 that wasn't mentioned before and is there any news on what will be done in 1.2? I know it's still too soon to ask but you know these questions (or at least the 2nd one) will be asked at some point so why not now.

Without knowing what I am allowed to say about 1.1 and what I am not (Peter, mind telling me what I can say?), what is safe to say is that a number of "confirming to original spec" game mechanics have been applied (although a set Crystite price of $48 is not a fix, lol), as well as at least half-a-dozen UI improvements which make both the lobby and the game interface itself easier to manage.

As for 1.2, we were allowed to make suggestions based on the 1.1 test, but I'll wait until Peter gives us the go ahead to mention anything.

Needless to say, he's going to be busy tonight making additional changes/corrections to the 1.1 code that were needed, based on what we were able to expose during the test.

In general, though, you are going to be quite pleased with the way 1.1 turns out compared to 1.0, and will only have you clamoring for more improvements and features.
Can't wait for 1.2, I have 1.1 now, played a game, 1 player got frozen in the center shops, He couldn't move, So He logged off and then the AI took His position and then game went on as If He was still there, Sorry I don't have a link to the game, Also another player was trying to sell some ore or something and His character(Green) went down beyond the screen(way off screen), later He came back up into view though, Weird, Oh and Planet MULE isn't listed for routers at all(Westell 7500 and a Netgear WPN824v3, I played wirelessly @ 108Mbps), But I got that all sorted as I'd set the port to Out instead of In(Oopsie), My bad, As It was the 1st time I'd had to set a port.