Planet M.U.L.E.
Planet Mule 1 => Strategy Guides => Topic started by: Big Head Zach on December 11, 2009, 04:38
Title: Global and Personal Events (Kroah 4.4.3, 4.6) Post by: Big Head Zach on December 11, 2009, 04:38 Personal Events
These happen to individuals at the start of their Exploitation turn, each round. There is a 27.5% chance that a player will have a personal event (The game manual claims it's 25%). If this is the case, one of the 22 distinct events is chosen randomly, and checked to see if it can be applied. The game will continue to try and pick an event until the following requirements are met:
Additionally, if the player is not in 1st place and has no Food, he automatically gets Care Package if it's still available. If none of the events are valid, then the player doesn't get an event. Most of the events involve a monetary bonus (or penalty). This amount, which I'll call the cash factor (CF), is $25 * (Round# / 4 + 1). In other words: Rounds 1-3: $25 Rounds 4-7: $50 Rounds 8-11: $75 Round 12: $100 Good
Bad
The Decompilation does not indicate whether a player needs enough cash to pay for a Bad event, for it to be applied to him. * This one's called "Space Gypsies", which may be slightly offensive these days depending on what country you're from. I'm not about to claim PCness, but it'd be easy just to omit the slur and refer to them as "your obnoxious inlaws". Global Events These are events which occur either just before or just after the Production phase (splat splat splat splat splat...) For the first 11 rounds of the game, a random event is chosen from a collection of 20. Certain events have a greater chance of occurring than others, and once it has occurred once, it is less likely to happen in the future. The best of way of visualizing this is as a deck of 20 cards, which is shuffled at the beginning of the game and then dealt out, 1 card per turn:
* In the Atari version only (and also currently in Planet MULE 1.0), 50% of the time Planetquake occurs, a random mountain plot among columns 2, 3, 7, and 8 has one of its actual "mountains" move to either the left or the right. Both plots lose their MULEs. Kroah fortunately did the indulgent math in case you are wondering:
How can this be expanded? Obviously, if most of the Player events revolve around gaining/losing a set amount of cash, then all that is needed are creative descriptions of how that occurred. Global events can be decidedly more bizarre and fun, and can be inserted into the "deck" in whatever frequency is desired (though it will water down the chances of other events, unless they are substituted for other events, rather than just included). As a challenge to all of us, I encourage everyone to give their ideas for player/global events by replying to this post and adding them below. Remember that any event which is decidedly negative to a single player (i.e. doesn't give anything good to a player, like Meteorite Strike does), cannot happen to the players in 3rd or 4th place, and a decidedly beneficial event for a single player cannot happen to the player in 1st place. Title: Re: Player Events and Global Events (Kroah Decompilation 4.4.3, 4.6) Post by: Stormdancer on December 12, 2009, 07:43 I have definitely seen the same player events happen multiple times in a single game... and I kinda remember that being true of the original, too.
So I think rule one, "... cannot have occurred before, to anyone." actually needs "... this turn." appended. Title: Re: Player Events and Global Events (Kroah Decompilation 4.4.3, 4.6) Post by: Big Head Zach on December 12, 2009, 07:49 I have definitely seen the same player events happen multiple times in a single game... and I kinda remember that being true of the original, too. So I think rule one, "... cannot have occurred before, to anyone." actually needs "... this turn." appended. Perhaps - just going by the letter of the document at this point - although I'm sure I can ask Kroah what he meant by that statement. If someone can confirm they saw (in the C64 or Atari version) the same player event happen multiple times in a game, and whether a player could encounter the same event twice, please reply. Title: Re: Player Events and Global Events (Kroah Decompilation 4.4.3, 4.6) Post by: KitsuneZeta on December 12, 2009, 20:34 The mountain moving thing of the Earthquake global event occurs in Planet M.U.L.E. too - I lost a Smithore mule to it.
Title: Re: Player Events and Global Events (Kroah Decompilation 4.4.3, 4.6) Post by: ptdgames on December 12, 2009, 21:51
Just had the "bugs ate your farm" event happen to the same player twice in the same game. Same farm even. Turn 2 and Turn 8 I believe. Title: Re: Player Events and Global Events (Kroah Decompilation 4.4.3, 4.6) Post by: Big Head Zach on December 12, 2009, 22:36 That can actually happen, because global events which target a single player, can target whoever happens to be in 1st/2nd place.
It's the pre-development player events that I'm curious about. Title: Re: Player Events and Global Events (Kroah Decompilation 4.4.3, 4.6) Post by: Coyotek4 on December 13, 2009, 05:17 Excellent summary ... particularly the math regarding acid rain (which I never knew).
Some other points (a few of which have been touched upon): a) The same player event should never occur more than once, as it commonly happens now. (EXCEPTION: during a food/energy shortage, multiple players can receive the package.) b) Among the possible planet events, include the 'nothing happens' event. This is possible, if rare. c) I definitely like the idea of expanding the number of player events. Perhaps we can open a separate forum for ideas, the best of which can be used. (Maybe also include new ideas for planet events.) (For those who have played the boardgame Agricola and have seen the 'banach' website, that forum allowed for member-defined occupations and improvements; now some of them will actually be published.) Really for me, 'a' is too important to ignore. It's just too weird to have two players get money off Artificial Dumbness, on the same turn! Minor squibbles. Still a great site. (Still wish I could get my computer to work for hosting.) Title: Re: Player Events and Global Events (Kroah Decompilation 4.4.3, 4.6) Post by: machinus on December 16, 2009, 09:55 Additionally, if the player is not in 1st place and has no Food, he automatically gets Care Package if it's still available. 27.5% of the time or 100% of the time? And are you sure a global event happens every turn? I don't think I have seen this. Title: Re: Player Events and Global Events (Kroah Decompilation 4.4.3, 4.6) Post by: Big Head Zach on December 16, 2009, 17:13 Additionally, if the player is not in 1st place and has no Food, he automatically gets Care Package if it's still available. 27.5% of the time or 100% of the time? 27.5%. Again, this is what Kroah's doc says, so nothing is for certain until the devs confirm. And are you sure a global event happens every turn? I don't think I have seen this. I may have caught it not doing one, but my memory is fuzzy (sweet, sweet Patron...), so everyone should BOLO (Be On LookOut) for this. Title: Re: Player Events and Global Events (Kroah Decompilation 4.4.3, 4.6) Post by: Stormdancer on December 16, 2009, 19:53 Having been in the not-first-place (emphatically), and out of food (oddly related)... I can tell you for sure it's the 27.5% odds. :)
BOLO (http://en.wikipedia.org/wiki/Bolo_%28tank%29)!? Augh! *runs & hides* Title: Re: Player Events and Global Events (Kroah Decompilation 4.4.3, 4.6) Post by: machinus on December 16, 2009, 23:42 I just lost three mules in one game, so that obviously doesn't work.
Title: Re: Player Events and Global Events (Kroah Decompilation 4.4.3, 4.6) Post by: Kroah on December 25, 2009, 21:37 I just lost three mules in one game, so that obviously doesn't work. Losing a mule is a round event, not a player (personal) event. So it can happen several times a game.PS: I talk about the radiation event "MULE GOES CRAZY!" of course. Title: Re: Player Events and Global Events (Kroah Decompilation 4.4.3, 4.6) Post by: Big Head Zach on December 26, 2009, 06:43 Also got info from Kroah stating that the original did not have personal events occurring more than once per game, even between different players.
So at this point, 1.1 is functioning off-spec in that regard (not to mention, it's ignoring bad events entirely for the first round, based on player suggestion). Perhaps with adding the above change, terrible personal events won't be as crushingly annoying as they appear to be right now. Title: Re: Player Events and Global Events (Kroah Decompilation 4.4.3, 4.6) Post by: Escherichia on December 27, 2009, 20:58 My suggestion for a player event:
"Bored M.U.L.E. haxx0rz perform unauthorized surgery on your M.U.L.E. They left behind 1 smithore in unused parts.". One mule is randomly changed to a different type of mule, but the mule's owner gains some smithore that was left lying around. This is annoying in that you now have to waste time changing the mule back to what it was (unless you like the change), but the smithore you find should pay for the alterations (depending on the price of smithore). Title: Re: Player Events and Global Events (Kroah Decompilation 4.4.3, 4.6) Post by: trouba on January 04, 2010, 11:53 Question:
When a meteorite strikes a land, it produces 4 pieces of Crystite - but what about other stuff? For example, if it was a 3-peak mountain before, would it further produce 4 pieces of ore or not? Title: Re: Player Events and Global Events (Kroah Decompilation 4.4.3, 4.6) Post by: data2008 on January 04, 2010, 12:13 Everything on that plot that was before gets destroyed, so it should be simply an "empty" plot with high crystite.
Title: Re: Player Events and Global Events (Kroah Decompilation 4.4.3, 4.6) Post by: Big Head Zach on January 04, 2010, 17:29 Everything on that plot that was before gets destroyed, so it should be simply an "empty" plot with high crystite. What I think we're asking is whether the plot's terrain BPV values change; if it was a 3-mountain square before, does it remain one after the meteor hits, or (as you stated above) does it become a Plains space (with the proper BPVs; Food 2, Smithore 1, Energy 3)? Title: Re: Player Events and Global Events (Kroah 4.4.3, 4.6) Post by: data2008 on January 04, 2010, 18:53 It should be a plain with the mentioned BPVs and High Crystite.
Title: Re: Player Events and Global Events (Kroah 4.4.3, 4.6) Post by: Kroah on January 11, 2010, 14:10 It should be a plain with the mentioned BPVs and High Crystite. This is debatable.It depends if you want to keep original rule (that's what i was used to) or to give an other meaning to the meteorite strike. Personally, i see the strike as a meteorite fall which destroys the installation, but not strong enough to wipe out the whole land. So, only the Crystite deposit should have the BPV updated (and the mule installation removed). But i can understand you want to adjust some rules. Title: Re: Global and Personal Events (Kroah 4.4.3, 4.6) Post by: Intergalactic Mole on January 14, 2010, 00:53 None of this sounds definitive enough. The question is whether or not a 3 mountain plot would still be able to produce +3 smithores after a meteor strike. Yes or no.
Title: Re: Global and Personal Events (Kroah 4.4.3, 4.6) Post by: data2008 on January 14, 2010, 10:21 Is a mountain plot in the original still displayed with mountains after the meteorite that hit that plot vanished?
If not, I guess it would be more logical it has destroyed the mountains... Of course you could argue its now even more easy to pick up the smithore from the rubble ::) Title: Re: Global and Personal Events (Kroah 4.4.3, 4.6) Post by: ltbeeb on January 15, 2010, 18:10 I think the land should stay the same in case of a smithore war
Title: Re: Global and Personal Events (Kroah 4.4.3, 4.6) Post by: Kroah on January 21, 2010, 07:05 Is a mountain plot in the original still displayed with mountains after the meteorite that hit that plot vanished? I can only contribute information on the Atari 800 version. The pseudo-code of the "Meteorite Strike" is the following (according to 6502 assembly):Code: printTitle "METEORITE_STRIKE"; - choose a random location with the contraints: no store, no rivers, no high or very high crystite - set the crystite BPV to 4 (very high) - remove the exploitation and production Smithore BPV (mountains) aren't affected at all, so mountains are still here and visible after a strike. But i should have asked this question before: what's your goal? You want to: - keep the vanilla Mule behavior - or adapt it according to the majority feedbacks and feelings? If a "planet mule" author can answer this, i'll be glad :). Title: Re: Global and Personal Events (Kroah 4.4.3, 4.6) Post by: Intergalactic Mole on January 21, 2010, 18:20 So basically all it does is raise the crystite to very high, kill the existing mule on it and erase any production that happened for that turn.
Title: Re: Global and Personal Events (Kroah 4.4.3, 4.6) Post by: Kroah on January 21, 2010, 19:54 So basically all it does is raise the crystite to very high, kill the existing mule on it and erase any production that happened for that turn. Exactly, and only for a random plot picked among the non-store, non-river, non-high & non-very high crystite.Title: Re: Global and Personal Events (Kroah 4.4.3, 4.6) Post by: Big Head Zach on January 21, 2010, 21:27 When we think of a meteor strike we think of something so devastating it flattens the planet.
What the game is suggesting sounds more like smaller meteorites, not Deep Impact / Armageddon. Something that would pelt the landscape and destroy structures / MULEs, but would leave natural features alone. Title: Re: Global and Personal Events (Kroah 4.4.3, 4.6) Post by: Intergalactic Mole on January 21, 2010, 21:31 Technically speaking :o
Title: Re: Global and Personal Events (Kroah 4.4.3, 4.6) Post by: nekobasu on November 23, 2010, 04:01 Some more details on global events in PlanetM.U.L.E. 1.3.4:
Planetary Pests and Radiation can only apply to the #1 player (this may be an off-by-one bug in the code, since I think the intention was for them to affect #1 or #2). When a quake occurs and the mountain-moving coin toss passes, a mountain may only move if it is owned by no one or the #1 player, and it has a plains beside it. Of the mountains that meet this criteria, the game will prefer one that can move to an unowned plains. When cutting plot production in half for a quake, round down. A crater produces like a plains with 4 crystite. A meteor can theoretically strike the same place twice. It is possible for no event to occur in the following circumstances: 1) Planetary Pests was selected and the leader has no food M.U.L.E.s 2) Radiation was selected and the leader has no M.U.L.E.s (unlikely) 3) Sunspot was selected and no player has a Solar M.U.L.E. (also unlikely) Title: Re: Global and Personal Events (Kroah 4.4.3, 4.6) Post by: nekobasu on November 23, 2010, 04:17 Another interesting fact I hadn't noticed before:
Bad personal events do not happen in the last two rounds. Title: Re: Global and Personal Events (Kroah 4.4.3, 4.6) Post by: Chuckie Chuck on November 23, 2010, 08:18 Never noticed this thread before, but if we are staying true to original M.U.L.E. we should change this formula.
On c64, the meteorite just destroyed the mule. It did not effect the plots mountains, or change the ability to produce, it only boosted the crystite. We currently have it wiping out EVERYTHING. Title: Re: Player Events and Global Events (Kroah Decompilation 4.4.3, 4.6) Post by: piete on May 14, 2011, 01:12 I have definitely seen the same player events happen multiple times in a single game... and I kinda remember that being true of the original, too. So I think rule one, "... cannot have occurred before, to anyone." actually needs "... this turn." appended. Perhaps - just going by the letter of the document at this point - although I'm sure I can ask Kroah what he meant by that statement. If someone can confirm they saw (in the C64 or Atari version) the same player event happen multiple times in a game, and whether a player could encounter the same event twice, please reply. I am playing an Atari emu game, on round 5, only I produced 2 food units, cpus none and the store had none. On round 6, EACH (3) of the cpus got the package (and I had to clean my solar collectors ;)). I don't remember this happening ever before. Title: Re: Global and Personal Events (Kroah 4.4.3, 4.6) Post by: zaphod77 on March 03, 2016, 20:08 I have played on c64, and this is my experience.
1) the same personal event cannot repeat for the same PLAYER twice. The same personal event can and will happen to different players. 2) the first place player CAN still get a good personal event on c64. 3) Mule goes crazy and pest attack only ever seemed to hit first place in my experience. (it's why you should never be flapper! Pest attack is ludicrously common on turn 1 on c64 (over 75% of the time on tournament mode), and if you are flapper it WILL hit you every single time, and the computer WILL buy out the store, and you will not be able to place a mule turn 2 or get any food, and you have lost all hope, since you won't get the care package cuz you are in first place still.) |