Planet M.U.L.E.
Planet Mule 1 => Bugs 1.3.x => Topic started by: iso9001 on February 09, 2011, 08:36
Title: Port forwarding in order to host a game of M.U.L.E. Post by: iso9001 on February 09, 2011, 08:36 Been trying to forward port 6260.
#1: Looked at port forwarding website, followed instructions. Port still closed. #2: Removed router, made connection directly to my ADSL modem. Port still closed. #3: Disabled AV software. Port still closed. #4: Setup rules in windows firewall. Port still closed. #5: Disabled windows firewall. Port still closed. #6: Went into my modem, setup a rule according to page 113 (port forwarding) by using my modem manual http://dl01.zyxel.com/DownloadLibary_ShortName/P-2602R-D1A/user_guide/P-2602R-D1A_3.40.pdf .Port still closed. Any idea what the problem might be? Title: Re: Port forwarding in order to host a game of M.U.L.E. Post by: Chuckie Chuck on February 12, 2011, 06:54 Well, best way to do this is hook everything back up, cause you want it to work with it all hooked up.
I'll draft the steps in basic order, we'll get to specifics when I have a little more info about your setup. Step 1, the zyxel. Create a rule that points at the other router, with both UDP and TCP ports open on port 6260. I.E. Rule opens a port to IP 192.168.2.1 Step 2, The router Create a rule that points to your computer, with both UDP and TCP ports open on port 6260. I.E. Rule opens a port to IP 192.168.2.10 To figure out what IPs the port should actually open to, on a windows machine, run CMD.EXE (Command Prompt) Type IPConfig Record the Gateway Address (This would the the IP address of your router, that is the IP you want to program into the Zyxel) Record the IP Address or IPv4 Address (This would be the IP address of your computer, it's what you want to program into the router) If you do this properly, it will work. I can help more if you can give me more info. Title: Re: Port forwarding in order to host a game of M.U.L.E. Post by: iso9001 on February 12, 2011, 11:36 How about a teamview session?
I tried to figure stuff out, but to no succes. Title: Re: Port forwarding in order to host a game of M.U.L.E. Post by: Chuckie Chuck on February 12, 2011, 18:42 possiblity if we can catch each other.
Title: Re: Port forwarding in order to host a game of M.U.L.E. Post by: Peter on February 14, 2011, 07:58 After doing the port forwarding and starting a new game session with the "create game" button you can use this website and check if your port 6260 is open: http://www.yougetsignal.com/tools/open-ports/
After doing the check you can copy the file "log.txt" found in Planet Mule's "data" directory and attach it here. It may show some helpful info. To me it sounds like you'e done everything right, but some step must be missing or incorrect. On your router you need to forward UDP and TCP on port 6260 to your local IP address (for example 192.168.1.2), as Chuck said. In the windows control panel you need to add an exception in your windows firewall for UDP and TCP on the same port. You can also add an exception for the program mule.exe. Your anti-virus software will likely have a smiliar way of adding exceptions for incoming connections. Please reply and tell us how it goes. Title: Re: Port forwarding in order to host a game of M.U.L.E. Post by: Chuckie Chuck on February 14, 2011, 08:21 @ Peter
Apparently he has a multi-layer router config, and the work around is either open ports on both routers, or configure the second one in the chain to act like a hub (since it's purpose is to create a wifi access point I'm assuming) Note: If you do configure a router to be in hub mode, you should have your wireless configuration very final, because you will have difficultly getting back into the router setup once it is a hub. It won't have it's own ip address, it will simply act as a switch and the parent router will supply all devices hooked to it an ip address. It will not have one itself. |