Planet M.U.L.E.
Planet Mule 2 => Planet M.U.L.E. 2 Discussion => Topic started by: Peter on December 06, 2010, 07:54
Title: Mule 2 test version 0.19 Post by: Peter on December 06, 2010, 07:54 Hello all prototype testers,
There will be a MULE 2 prototype test session at: Wednesday 8 Dec 07.30 UTC That is: Wednesday 02.30 in Washington and Tuesday 23:30 in Los Angeles Please check what time it corresponds to in your time zone. --- Play the game by going to this address: http://www.planetmule.com/test-mule2 (http://www.planetmule.com/test-mule2) The game requires Java to be installed. Click here to make sure it is: http://www.java.com/en/download/installed.jsp You will need to allow the security request that pops up when you enter the page. Use your Planet Mule username/password to login. Preferably use the same name in the Mibbit Chat. --- Below are the differences in Mule 2 compared to Planet Mule. New in version 0.19: - Buntenol automatically sells for $40 + $9 * Round - Units Produced. - Players walk faster. - Land auction price raising and falldown works like Planet Mule now. - Last auction is skipped. - Spoilage and collection are both shown in bubbles. - Game will continue with an AutoBot if a player leaves. - Fixed several bugs. One of them being players getting two turns in development if 8 mules or less. - Several minor adjustments. Previous modifications: - 5 players. - Players select 2 workers (species). - Each worker has a special ability. - Players can change worker between rounds. - Workers require 3 food for full development time. Each round a worker is used its food requirement is increased by one. - Land Rush. Run with your worker to grab land. - Development is done in groups. First 2 players, then 3 players. - The city and map are shown at the same time. - The city is in sideview. - Buntenol is a new good. - Buntenol yield is 3 on River, 2 on Plain and 1 on Mountains. - Spoilage and collection is done while showing the map. - There are no meter-bars showing production and spoilage. --- Log files are saved in the Mule2 directory located in your home directory (My Documents on Windows). The files are named "log.<date>.txt". If the game crashes, please save the latest log file and post it as an attachment here, or send it as a message to me. --- Best Regards, The Planet Mule Dev Team Title: Re: M.U.L.E. 2 Test - Wednesday 8 Dec 07.30 UTC Post by: leahcim99 on December 07, 2010, 04:50 It will mean a late night - But I will be there - 00:30 MST (Alberta)
Average Game Length? ;D Title: Re: M.U.L.E. 2 Test - Wednesday 8 Dec 07.30 UTC Post by: Peter on December 07, 2010, 06:40 Average Game Length? Last full game took 75 minutes so you can expect something like that. We've reduced the play time in some parts of the game, but I would expect it just shaves off a few minutes. Title: Re: M.U.L.E. 2 Test - Wednesday 8 Dec 07.30 UTC Post by: Death_Mule17 on December 07, 2010, 14:17 Can i join pls?
Title: Re: M.U.L.E. 2 Test - Wednesday 8 Dec 07.30 UTC Post by: Peter on December 08, 2010, 06:18 Can i join pls? Yes, absolutely. Just visit the page in my original post in about an hour. |