Planet M.U.L.E.
M.U.L.E. Community => General Discussion => Topic started by: UnMortal on August 28, 2010, 22:41
Title: Tite Tool Post by: UnMortal on August 28, 2010, 22:41 Here's a little something I made up while playing a game. For those of you with short term memory loss.
Title: Re: Tite Tool Post by: Dave37 on August 29, 2010, 00:21 Yeah ,I've used this as well, pretty easy to use. Whenever crystite is found, just copy and past the appropriate tile onto that plot.
This is great for making predictions about where the high-crystite plots will be. Title: Re: Tite Tool Post by: Rogue Cat on September 10, 2010, 23:44 I might regret saying this, but I'm sure my custom tool is much better than that. (Note that I haven't checked that page.) Mine is a done in Flash (ActionScript), it's quite compacted and with it I can:
-Keep trace of the plots which have been revealed, thus avoiding excessive neuron burning. -Place "flags" into possible plots or others, slightly helping me to deduce where high plots are located. -Mark claimed plots in their colors, to make it easier to plan my next move and knowing if the host is likely to grab MY plot next turn. Ya' hear, boy?! It has no automatic actions, you must do it all, but keep in mind that many players might consider it to be "unfair" anyway, so download it at your own risk. I'm just posting it, it's your choice to get it or not, or mod's choice to remove it. Also, a good tool doesn't make a good player, just check my win rate if you don't trust me. ;D + :P (We need more smileys.) Title: Re: Tite Tool Post by: Mt-Wampus on September 11, 2010, 00:43 Just mark where the crystite is on paper. Finished!
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