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Author Topic: Player order during development  (Read 594 times)
mulefan
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« on: February 06, 2010, 18:30 »

Normally the players take turn during development in the order of current position; first position first, then second position, then third, and finally fourth. The order is reversed when there are few mules (read 7 or less) left in the corral.

In a recent game I was in fourth position when the corral was running low on mules. As there were eight mules left, the original order was preserved. The other players managed to install seven mules, and would have installed the final one but for one of the players running out of cash.

This causes a potential problem: the last player not getting any mules during development. This is clearly not in line with the spirit of the game.

There are several possible solutions:

1. decrease the time alotted to each player during development
2. make the "reverse player order during development"-rule kick in earlier, e.g. when there are 10 mules left
3. incure a time penalty when grabbing a mule from the corral

What do you think?
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Long live the Evolution!
Intergalactic Mole
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« Reply #1 on: February 06, 2010, 19:54 »

What do you think?

I think you got snuffed   Cheesy
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piete
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« Reply #2 on: February 07, 2010, 23:56 »

There's too much time to use here, I can install 4 plots easily or switch 6 if they are close to store. Been "practicing" with C64 emu as a humanoid, can install only 2 and switch max 3 even when optimally located, maybe add one plot for "normal" species.

And if I want to release mule, I think I could max 7 here, way too much (but doesn't mean I don't use it since it's there Wink

So the developers may want to adjust this. BTW, just remembered an auction "bug", maybe better start a new thread...
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