Games in Progress: 3 | Players logged in: 6 | Players Registered: 37413 | Games Played Total: 68657
   Home   Help Search Login Register  
Pages: [1]
  Print  
Author Topic: previous post (disconnect hack)  (Read 3482 times)
mikman
Prototype Tester
Mule Senior
****
Posts: 114


View Profile
« on: January 11, 2010, 04:23 »

I dunno why but there is no reply button on that thread so I am responding in a new thread.  Seems both machinus and I got disconnected in round 10 of this game...  there is no reason for it maybe the devs could look at the log for any abnormalities?  http://www.planetmule.com/hi-score-game/game?game_id=14722
Logged
tomguru
Jr. Planeteer
**
Posts: 17


View Profile
« Reply #1 on: January 12, 2010, 09:11 »

It's technically easy. The host just needs to firewall all connections but those to the master server at the right time. I'm not saying this is what happened here, though - I could not tell.
Logged
tartarus.guard
Prototype Tester
Jr. Planeteer
**
Posts: 19


View Profile
« Reply #2 on: January 12, 2010, 19:42 »

I've seen this behavior in a couple games on 1.2

Cheating with a firewall or similar is certainly a possibility however I have seen it happen in normal game play.  When this happened with me as the host I noticed the game window was frozen however the chat window worked fine.  This let me know I could communicate with all the players fine.  Additionally a PING of the clients returned a reasonable response time as well.  In all cases I have seen the game continue normally after a time however it usually resulted in one or more players timing out before the game resumed.  I don't think the games function for monitoring client lag accounts for instances when the host itself is running slow, hung, etc.
Logged
Pages: [1]
  Print  
 
Jump to: