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Planet M.U.L.E.
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previous post (disconnect hack)
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Topic: previous post (disconnect hack) (Read 3481 times)
mikman
Prototype Tester
Mule Senior
Posts: 114
previous post (disconnect hack)
«
on:
January 11, 2010, 04:23 »
I dunno why but there is no reply button on that thread so I am responding in a new thread. Seems both machinus and I got disconnected in round 10 of this game... there is no reason for it maybe the devs could look at the log for any abnormalities?
http://www.planetmule.com/hi-score-game/game?game_id=14722
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tomguru
Jr. Planeteer
Posts: 17
Re: previous post (disconnect hack)
«
Reply #1 on:
January 12, 2010, 09:11 »
It's technically easy. The host just needs to firewall all connections but those to the master server at the right time. I'm not saying this is what happened here, though - I could not tell.
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tartarus.guard
Prototype Tester
Jr. Planeteer
Posts: 19
Re: previous post (disconnect hack)
«
Reply #2 on:
January 12, 2010, 19:42 »
I've seen this behavior in a couple games on 1.2
Cheating with a firewall or similar is certainly a possibility however I have seen it happen in normal game play. When this happened with me as the host I noticed the game window was frozen however the chat window worked fine. This let me know I could communicate with all the players fine. Additionally a PING of the clients returned a reasonable response time as well. In all cases I have seen the game continue normally after a time however it usually resulted in one or more players timing out before the game resumed. I don't think the games function for monitoring client lag accounts for instances when the host itself is running slow, hung, etc.
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