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Author Topic: 1.3.4 Comprehensive feature list or change log?  (Read 2578 times)
Blitzen
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« Reply #30 on: April 28, 2011, 00:34 »

Ok I think I'm just going to ignore most everything you and keybounce had to say earlier, either you guys don't read my stuff or you don't understand it.

I want the game to be EXACTLY as the original and all this bullshit cry baby arguments about "fixing" it to disappear.  I don't care why the store buys more smithore than it needs, that's the way it was in the original and that's the way a "close as possible remake" should be also.

Yes, yes I know you guys think you can make it better, good that's what Mule 2 should be all about, best of luck to ya...

Obviously you guys want ME to say Planet Mule IS "close as possible" and it really pisses you off when I say "not even close."

If you want me to lie to you I can: "PM is the greatest remake ever, it honors the original in every way and should stand as an example for all who come after to remake classic video games.  Personally I can't even tell the difference when I'm playing PM instead of C64 Mule."

Happy now?  Tongue

PS I thought when you captured with a video camera like that Chucky, it wants everything to be 24 frames progressive... so its dropping frames from an NTSC C64 left and right... I think that's why your example capture panels so badly when the train is moving.  Try capturing something with a lot of motion and you will see what I mean.

PPS You know there is less gold in a 1000 circuit boards and chips than in 1 gold tooth right?
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Death to all smurfs.  Even the pretty one.  Grin
Chuckie Chuck
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« Reply #31 on: April 28, 2011, 03:03 »

I'm in the U.S. my video cam is NTSC, everything I use is NTSC.  Fuzziness is do to compression after capture and editing, my raw AVI is flawless.
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My other computer is a C64.
Chuckie Chuck
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« Reply #32 on: April 28, 2011, 03:06 »

The trains lousy movement is exactly as it is on the commodore.  Tape based cams, digital or not still run 29.97 FPS.  The newer High Def HCSD Card based cams running high def Mpeg formats may be using 24 FPS progressive I suppose, but my stuff is still pre high def, the actual resolution my cam supports is actually just about 500 lines (so the closest digital format would be 480i)
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Chuckie Chuck
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« Reply #33 on: April 28, 2011, 03:11 »

I have seen the results of changing frame rates during capture and editing (I've accidently on a project or two, rendered an NTSC capture into PAL and then back to NTSC without realizing it, and the horitontal scan issues that result make it difficult to look at during high speed left to right movements, that issues does not exist here, but do know the effect that you're talking about.)
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My other computer is a C64.
Blitzen
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« Reply #34 on: May 05, 2011, 06:56 »

I posted a copy of the somewhat choppy capture I have but I sped it up by 1200x to hide the issue.  I don't have any player audio for it so I dubbed in the latest soundtrack version I had cooked up.  I figured the audio actual game I had wouldn't sound very good at 1200x since it was fugly to begin with.  Next time hopefully I'll get something worth of a longplay with player audio and break into 10 videos for posting.

http://www.planetmule.com/forum?topic=1382.0

PS Re. crashing the smithore market by yourself, I try to do just that in the game but fail miserably for several reasons... I buy all the smithore early to drive the price up quickly but never produce any forever (never take a mountain ffs)...  I totally screw it up but I tried to show the general method, maybe I'll be better next time.
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Death to all smurfs.  Even the pretty one.  Grin
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