c64nostalgia I am sorry but I disagree, the existing c64 play allows a player in first to wipe some of their score by using so much of their immediate cash compared to the ~500 value of the land the game will evaluate.
Obviously most land is worth a lot more, but that is not entirely the point of this game metric. Having the most land is a means to the end but not the end itself. A player must be successful in exploiting the land, in the wrong hands its actually worth less. I have seen people strap themselves and been forced to consider selling their own land... but they are dead already and mostly just die quietly instead of giving the game to someone else. Early on like that, no one has enough to make sure the buyer pays enough.
In the long run you must create liquid capital wealth to be considered successful.
Their is too much spoilage for it to be about anything but money.
Everything has a certain value today but tomorrow its an unknown.
Traditional economics simply creates the illusion that the liquid capital has any permanent value tomorrow because of its perceived and implied history of value. Probably for similar reasons, the universe of planet Irata likes money too. I don't remember a recycling Mule in M.u.l.e. c64, I imagine the Federation sees the planet as entirely replaceable and expendable. Hence valueless.
Despite the flaws, Mule is a traditional capitalist take on economics type of game and so land means next to nothing, money is king. In that players can buy themselves out of first or into last if it is their wish, that's a key game element and shouldn't be touched because it has been balanced by more knowledgeable people than you or I.
Let's face it computers are all about numbers and the results of the math depend on the numbers, you can't change the numbers and expect to get the same results from a computer. Quit changing the numbers!
