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Author Topic: Speeding up the game  (Read 874 times)
Mega Byte
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« Reply #15 on: January 19, 2010, 12:56 »

@data2008
    Well, all players going at the same time only works if the store in the center (or wherever) is static on the screen.  (i.e. it doesn't "zoom in" when you enter it).  If its big enough (and there is heaps of screen space for this under current model) then everyone could go at the same time, as long as:
   1) No collision.  (or players could interrupt others trying to accomplish things, and I think that is a annoying, and not fun).
   2) How to deal with MULE shortage, with last place players.
   3) Will Wampus catching continue?  How will that work when you can only catch it one player per turn?  Kind of problematic.  I love the idea of a totally new game, but there are certain things I'd like to see remain.
-S
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Jaradakar
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« Reply #16 on: January 19, 2010, 18:59 »

@data2008
    Well, all players going at the same time only works if the store in the center (or wherever) is static on the screen.  (i.e. it doesn't "zoom in" when you enter it).  If its big enough (and there is heaps of screen space for this under current model) then everyone could go at the same time, as long as:
   1) No collision.  (or players could interrupt others trying to accomplish things, and I think that is a annoying, and not fun).
   2) How to deal with MULE shortage, with last place players.
   3) Will Wampus catching continue?  How will that work when you can only catch it one player per turn?  Kind of problematic.  I love the idea of a totally new game, but there are certain things I'd like to see remain.
-S

You could have it still zoom in on the store, it would mean that while *you* are there you personally would not be able to see what's happening outside.  I.E. your screen is what you personally see, while other players would see different things (no hot seat support).

1) I agree, collision would be bad.
2) Good question, a tough problem of the RTS mode.
3) I'd imagine he'd be set on a timer so that once caught he won't show up again until X time has passed.  It would be much harder for each player to catch them.  Or you could make it so that the last player that caught you can't catch you again (by always running away from that player).
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