Ok I think I'm just going to ignore most everything you and keybounce had to say earlier, either you guys don't read my stuff or you don't understand it.
I want the game to be EXACTLY as the original and all this bullshit cry baby arguments about "fixing" it to disappear. I don't care why the store buys more smithore than it needs, that's the way it was in the original and that's the way a "close as possible remake" should be also.
Yes, yes I know you guys think you can make it better, good that's what Mule 2 should be all about, best of luck to ya...
Obviously you guys want ME to say Planet Mule IS "close as possible" and it really pisses you off when I say "not even close."
If you want me to lie to you I can: "PM is the greatest remake ever, it honors the original in every way and should stand as an example for all who come after to remake classic video games. Personally I can't even tell the difference when I'm playing PM instead of C64 Mule."
Happy now?

PS I thought when you captured with a video camera like that Chucky, it wants everything to be 24 frames progressive... so its dropping frames from an NTSC C64 left and right... I think that's why your example capture panels so badly when the train is moving. Try capturing something with a lot of motion and you will see what I mean.
PPS You know there is less gold in a 1000 circuit boards and chips than in 1 gold tooth right?