Hello everyone
Seems to be a common bug to debian unstable 64 bits.
Here is log.txt :
INFO [Properties.<init>] VERSION: 1.2.0
INFO [Properties.<init>] Classpath: ./data.jar
INFO [Properties.<init>] Java VM: 14.3-b01
INFO [Properties.<init>] Java Runtime: 1.6.0_17-b04
INFO [Properties.<init>] OS: Linux 2.6.32-trunk-amd64 amd64
INFO [Properties.<init>] Java Library Path: lib
INFO [Properties.<init>] Max Memory: 238616576
INFO [Properties.<init>] Avaialble Processors: 4
INFO [PropertiesBase.readFromFile] Reading Settings from file settings.txt
INFO [MasterClient.close] MasterServer: Closing...
INFO [MasterClient.close] MasterServer: Closed (32ms)
INFO [MetaFrame.<init>] Creating Meta Frame
INFO [MapSkinParser.findSkins] No extra skins found
INFO [MasterClient.logSend] MasterClient: Sending Enter Lobby
INFO [Login.dispose] Disposing login
INFO [Main.main] Creating game container
INFO [MuleGameContainer.create] LWJGL Version: 2.2.1
INFO [MuleGameContainer.create] Desktop Display Mode: 1920 x 1080 x 24 @50Hz
INFO [MuleGameContainer.create] Current Display Mode: 1920 x 1080 x 24 @50Hz
INFO [MuleGameContainer.create] Display Adapter: null
INFO [MuleGameContainer.create] Display Driver: null
INFO [SlickLogSystem.info] Slick Build #269
INFO [MuleGameContainer.<init>] TargetDisplayMode: 640 x 480 x 0 @0Hz
INFO [MuleGameContainer.setVSync] Setting vsync: true
INFO [MuleGameContainer.<init>] Setting pixel format
INFO [MuleGameContainer$1.run] Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
INFO [SlickLogSystem.info] Starting display 640x480
INFO [SlickLogSystem.info] Use Java PNG Loader = true
INFO [MuleGameContainer.<init>] Input controllers not available
INFO [MuleGameContainer.setVSync] Setting vsync: true
INFO [MuleGameContainer.<init>] Display finished
INFO [SettingsDialog.applySettings] Changing map skin to default
INFO [Main.main] Entering game loop
INFO [MuleGameContainer.init] *** Starting Game ***
INFO [MuleGameContainer.init] Display Created: true, Active: false, Visible:true
INFO [MuleGameContainer.init] Making display the current GL context
INFO [MuleGameContainer.setWindowedMode] Setting windowed mode: 640 x 480 x 0 @0Hz
INFO [View.<init>] Creating view...
INFO [SlickLogSystem.info] Initialising sounds..
INFO [SlickLogSystem.info] - Sound works
INFO [SlickLogSystem.info] - 64 OpenAL source available
INFO [SlickLogSystem.info] - Sounds source generated
INFO [View.<init>] Finished creating view
INFO [GameController.setModel] ++++++++ New Model: CONNECT #0 +++++++++++++++++++++++++++++++++++++++++++
INFO [Server.<init>] Server: Creating
INFO [Server.<init>] Server: Started on TCP address /0:0:0:0:0:0:0:0:6260
INFO [Server.<init>] Server: Started on UDP address /0:0:0:0:0:0:0:0:6260
INFO [Client.connect] Client connects...
INFO [Client.connect] Client UDP local address: 0.0.0.0/0.0.0.0:6261
INFO [Client.connect] Client: Connects TCP: /127.0.0.1:6260 UDP: /127.0.0.1:6260
INFO [Client.connect] Client: TCP receive buffer: 43690 send buffer: 8192
WARNING [ConnectPhase.begin] Client failed to connect to server: SOCKET EXCEPTION: Network is unreachable
INFO [MuleGameContainer.setWindowedMode] Setting windowed mode: 640 x 480 x 0 @0Hz
INFO [MuleGameContainer.setWindowedMode] Setting windowed mode: 640 x 480 x 0 @0Hz
Everything else seems to work, including fullscreen but seemed low-res.
cya
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