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1  Planet Mule 1 / Bugs 1.2.1-3 / Re: Wrong public IP / Allowing one to specify a public IP on: January 27, 2010, 14:09
Yup, whatismyip.com is reporting my correct IP.

My ISP is kind of weird in away that web traffic goes through an invisible proxy, which we can't even disable. However, the actual IP is still given in X-Forwarded-For header.
2  Planet Mule 1 / Bugs 1.2.1-3 / Re: MAC Version won't launch since update 1.2.2 on: January 22, 2010, 18:55
I'm a mac user and 1.2.2 runs fine.
3  Planet Mule 1 / Bugs 1.2.1-3 / Wrong public IP / Allowing one to specify a public IP on: January 19, 2010, 13:24
I've managed to done a test on the server: though I've correctly configured my port forwarding in NAT router, I still cannot create game due to client reporting wrong public IP to game server.

Asking a few players to try joining my game via my public IP works.

As such, can I suggest a feature to allow specification of own public IP and perhaps even port. I believe my ISP does some stupid proxy which causes PlanetMule's server to get the wrong IP.
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