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1  Planet Mule 2 / Planet M.U.L.E. 2 Discussion / Re: new game on: February 14, 2010, 15:01
Something NOT clear  I think for my limited english.

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These boards are not public, you cant see them when you are not a prototype tester.

So because I have the words "Prototype tester" under my nick?

Anyway, it is not a problem, I am happy  to play only  the game.

Fabio

2  Planet Mule 2 / Planet M.U.L.E. 2 Discussion / Re: new game on: February 14, 2010, 08:14
MMmmm,
I think that each of us has made his own idea of how the game should be done, so programmers should at least say which way the testers should propose ideas, otherwise everyone will insist in his ideas, like turn-based game or in real time, 4 players or 8 players and so on. I was left confused by the shift of the forum because of my bad English,and now I cannot find the arguments put forward ideas for discussion.
Fabio
3  M.U.L.E. Community / General Discussion / Re: C64 - What are the most awesome games YOU played in the 80's? on: February 13, 2010, 14:08
Italy

Reac For The Stars :   This is The better
Soccer : the second
follows
Fort Apocalypse
Aztec Adventure
Summer/Winter Games
Archon
Arkanoid

Fabio
4  Planet Mule 2 / Planet M.U.L.E. 2 Discussion / new game, when? on: February 13, 2010, 13:57
When we will able to try the new game?
Fabio
5  M.U.L.E. Community / Announcements / Re: Version 1.2 Main Features Announced on: January 05, 2010, 08:50
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To try and see about the store limit and the other original details, I played a few rounds of the C64 version.

A few notes about making this more like the original (in order of importance):
1. The wampus should be much harder to catch (he should move faster and you should not catch him as long after he leaves a mountain, you never used to be able to count on catching him easily nearly every turn)

I played a some full games of the C64 version and FULLY agree, also to catch the wampus no need to use the press button, thi allowes to catch him inside the owner plots, also the wampus is to catch until the 11 turn


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2. The store should have some ore during the first auction turn (it has 8 in the C64 version).  The ore at the start is important, because then by auction turn 3, even when no ore is allowed to  be sold to the store, the price is only 65 or so, unless MULES are wasted.

Yes!!! Ore is 8 pieces and his value is near the 65, good value

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3. The movement in the land auctions should be much slower, like half as fast

I think it is linked to the worst ping value of the players, some times is faster or slower. Can be it adjust  with the worst ping value?
Also the Host (due to the ping value) always win either the land auction and the auction to buy goods, I think a dedicated server will fix this "bug"
Anyway I agree "The movement in the land auctions should be much slower"


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4. The number of plots auctioned per turn can sometimes be 3

Yes ....some time it appens.....

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5. The time clock should move just a LITTLE faster during your turn.  In the old version it was very difficult to place 3 MULEs.  Now it is quite possible to place 3 (even outer plots), get the wampus and get to the pub. Maybe 2-3% less time during turns.  Just enough to make it possible to do 3 plots that are relatively easy to get to, but not much else.

Agree , but it is due also to the movement speed

I think now it is the time to split the game into two games in one with a choise to have at the start : "C.l.a.s.s.i.c." or "P.l.a.n.e.t." version

A PRIZE to the player who found the better acronym for both the versions :-)

Prez
6  M.U.L.E. Community / Website, Ranks & Forum / Re: How works the Hi-Scores? on: January 01, 2010, 07:31
Ok,

may be someone have posted the "rules" of hi-score inside the forum.

Thanks anyway,
7  M.U.L.E. Community / Website, Ranks & Forum / How works the Hi-Scores? on: December 30, 2009, 06:45
I dont know why I am in the 9° position today.
Prez
8  Planet Mule 1 / Old Bugs 1.1.1 / plot for sale on: December 28, 2009, 18:39
http://www.planetmule.com/hi-score-game/game?game_id=123

First of all sorry for my poor english.
I won a plot agianst a player "mega byte" for about $1200 and he was at about $1100, the game gave him the plot at 1100 insted to me.
Also the 11° turn buying\selling energy the comp put me right down (I was in shortage of energy) but I was not able to buy from the 4th player (the only Pc player) , I pushed the arrow up but mine icon dont gave up.
Fabio (prez)
9  Planet Mule 2 / Ideas / Re: game evolution (poll) on: December 26, 2009, 19:44
The vote is incomplete. The Original was a fully balanced game, I never tired to play this version and I still own the C64 only to play the old Mule, unfortunately we must be in the same room, sometimes I'd like to play from my house having just an hour to play it via internet, so the new version allowes the play on line.
Sometimes  I'd like to play a game more fresh, or with new features (any kind), so the right word is "CUSTOM IT!!"
We need some options to play the game as we like at the moment of play.
Old\new style
kind of music
Gollumer or Bonzoid
4\8\12\2056 turns?
faster\slower
CUSTOM, CUSTOM, CUSTOM, people is different and so also the game.
Sure we need the modern features such play on line, statistics, Hi-scores and so on!!!
Wath about the old style gifs of the plot? I like it a lot !!!
Prez (Fabio)
10  M.U.L.E. Community / General Discussion / Re: M.U.L.E. theme song on: December 25, 2009, 23:47
Here some Mp3

http://remix.kwed.org/index.php?search=roy+glover

Fabio
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