Is a mountain plot in the original still displayed with mountains after the meteorite that hit that plot vanished?
I can only contribute information on the Atari 800 version. The pseudo-code of the "Meteorite Strike" is the following (according to 6502 assembly):
printTitle "METEORITE_STRIKE";
if (level = tournament) {
printMessage "_METEOR_MAKES_NEW";
printMessage "_CRYSTITE_DEPOSIT";
}
Plot plot = null;
while (true) {
plot = GetRandomPlot ();
if (plot.Type != Store) {
if (plot.Type != River) {
if (plot.CrystiteBPV < 3) {
break;
}
}
}
}
DoAnim_MeteoriteStrike (plot);
plot.CrystiteBPV = 4; // VERY HIGH
plot.RemoveExploitation ();
plot.RemoveProduction (); // because production is computed before round event
plot.Redraw ();
To sum up, steps are:
- choose a random location with the contraints: no store, no rivers, no high or very high crystite
- set the crystite BPV to 4 (very high)
- remove the exploitation and production
Smithore BPV (mountains) aren't affected at all, so mountains are still here and visible after a strike.
But i should have asked this question before: what's your goal?
You want to:
- keep the vanilla Mule behavior
- or adapt it according to the majority feedbacks and feelings?
If a "planet mule" author can answer this, i'll be glad

.