One of the AI players was short on energy for the last 4-5 rounds. My buddy and I were selling some of our excess at over $100 per energy, but the AI player didn't have enough cash to buy all he needed.
But to your point, collectively there was a surplus of energy being produced, but none was sold to the store. I guess the game must just use the over all production and demand numbers to set the store price, not what energy is actually trading for amongst players.
I'll post a suggestion for improvement in the other forum.
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