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1  Planet Mule 2 / Ideas / Re: Longer games; value food and energy at end on: June 06, 2010, 16:11
About games always ending in crystite production... What about creating a new outfit - "Factory". each turn takes 2 iron ore and produce a "product". The price of a "product" will be 2x smith ore price + X, where X is a random number between 20 and 75 and has 2x bonus from EOS but uses 2x the energy. Any that are sold are moved off-world, just like crystite.

I think it'll definitely change the end game a bit... since ore is cheap at the end, you might just buy ore and make factories.

But then, smithore won't be cheap at the end any more.

I'm a new player so maybe I shouldn't be suggesting new things just yet... but I couldn't resist. Wink
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