Games in Progress: 3 | Players logged in: 3 | Players Registered: 37413 | Games Played Total: 68656
  Home Help Search Login Register  
  Show Posts
Pages: [1]
1  Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Re: Training against AI, unfair time advantage on: July 19, 2012, 00:49
Thanks for the tip. Now I can actually win!  Smiley

Zebok
2  Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Training against AI, unfair time advantage on: July 12, 2012, 02:25
Hi,

I used to play MULE when I was a kid on my C64 and loved it. Just found out about Planet MULE, downloaded the client and been practicing (training) against AIs.
What I've noticed, and I don't remember if it was the same in the original, is that time is completely unbalanced between AIs and players. In one turn they can change MULEs on 4 or 5 plots of land, hunt the wampus, assay a plot or two and come back to the pub and win 186$. In that same amount of time I can, at best, put a new MULE on a plot, change another plot, do an assay and have barely time to get back to the pub, only to win 50$. I mean, shouldn't it be a bit more balanced ?

tnx

Zebok
Pages: [1]