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1  Planet Mule 1 / Bugs 1.2.4 / Re: I still get the Failed to initialise LWJGL Display on: April 28, 2010, 17:47
I have no log_init.txt in my data folder...

I get this problem as soon as i go into the lobby.
2  Planet Mule 1 / Bugs 1.2.4 / I still get the Failed to initialise LWJGL Display on: April 27, 2010, 06:30
Sadly i still get the Failed to initialise LWJGL Display on my Win 7 machine with ATI/Radeon video card.
Latest drivers installed.
3  M.U.L.E. Community / Announcements / Re: Prototype v013 - Testgame Saturday, 20.00 UTC on: March 17, 2010, 10:34
How did it go?  Smiley
4  Planet Mule 1 / Bugs 1.2.1-3 / Re: HELP-Failed to initialise LWJGL Display. At the latest driver with Win7 Ultimate on: March 12, 2010, 12:08
My friends Sony Vaio with the intel chipset does not let him install the intel-drivers...

Only the drivers that are available from sony.
5  Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Re: Standby to land on the planet Irata on: March 12, 2010, 06:09
Read my post again  Wink
6  Planet Mule 1 / Bugs 1.2.1-3 / Re: HELP-Failed to initialise LWJGL Display. At the latest driver with Win7 Ultimate on: March 11, 2010, 16:46
My friend had the 965 chipset aswell, and Vista.

He only got a black screen...
7  M.U.L.E. Community / General Discussion / XBOX 360 version? on: March 11, 2010, 09:56
Hello

Is there any plans of making this game for the XLBA on the XBOX360?

I have heard roumors of a console version.
8  Planet Mule 1 / Bugs 1.2.1-3 / Re: HELP-Failed to initialise LWJGL Display. At the latest driver with Win7 Ultimate on: March 11, 2010, 08:11
Yep, exacly same here...

It seems that this is mostly a problem with Vista and Win 7, anyone having this trouble with XP?
9  Planet Mule 1 / Planet M.U.L.E. 1 Discussion / Standby to land on the planet Irata on: March 11, 2010, 07:53
I really miss that message: "Standby to land on the planet Irata"
It was displayed during the long long loading time on the old C64.

Maybe it can be displayed when the ship lands in this new version...

...just a small nostalgic suggestion. Smiley
10  Planet Mule 1 / Computer A.I. / Different kinds of AI on: March 11, 2010, 07:48
This is a suggestion that i have somewhat seen before, i just want to give my opinion on it.

Actually i really like the current AI, it's really close to the original that i played on the C64 for the last 20 years or so. It focuses on smithore, sells food and energy at low prices and almost only harvest crystite on meteor strikes.

I say keep this one as it is and call it Classic AI.

If you then have time you can add like Medium and Hard AI aswell, that would really be interesting.
11  Planet Mule 1 / Bugs 1.2.1-3 / Re: HELP-Failed to initialise LWJGL Display. At the latest driver with Win7 Ultimate on: March 05, 2010, 13:54
Thank you for the advice, got it to work on my older laptop though so no worries.

Will future versions have better win 7 support?
12  Planet Mule 1 / Bugs 1.2.1-3 / Re: HELP-Failed to initialise LWJGL Display. At the latest driver with Win7 Ultimate on: March 05, 2010, 06:18
Here is my log:

  INFO [Properties.<init>]                           VERSION: 1.2.3
  INFO [Properties.<init>]                           Classpath: data.jar
  INFO [Properties.<init>]                           Java VM: 14.0-b16
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_14-b08
  INFO [Properties.<init>]                           OS: Windows XP 5.1 x86
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 266403840
  INFO [Properties.<init>]                           Avaialble Processors: 2
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [Settings.<init>]                             Settings file not found: settings.txt (The system cannot find the file specified)
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [MasterClient.close]                          MasterServer: Closing...
  INFO [MasterClient.close]                          MasterServer: Closed (40ms)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.2.1
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1600 x 1200 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1600 x 1200 x 32 @60Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: RDPDD
  INFO [MuleGameContainer.<init>]                    Display Driver: 6.1.7600.16385
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  SEVERE [MuleGameContainer$1.run]                   Pixel format not accelerated
  SEVERE [Main.logError]                             com.turborilla.mule.MuleException: Failed to initialize LWJGL display
    at com.turborilla.mule.view.MuleGameContainer.<init>(Unknown Source)
    at com.turborilla.mule.Main.main(Unknown Source)
13  Planet Mule 1 / Bugs 1.2.1-3 / Re: HELP-Failed to initialise LWJGL Display. At the latest driver with Win7 Ultimate on: March 05, 2010, 06:16
I have the same problem, i have the latest ATI drivers in Win 7 and i still get the error message.
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