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1  Planet Mule 1 / Bugs 1.2.1-3 / Game changes monitor display settings on exit in Ubuntu on: February 17, 2010, 01:48
I'm using Ubuntu 9.10 with an Intel graphics card (Intel Corporation Mobile GM965/GL960 Integrated Graphics Controller (rev 0c)) and a dual monitor setup in Gnome. I run Compiz as a window manager.

When I tried to close the game, my primary monitor was automatically turned off and everything switched over to my secondary monitor. I attempted to close the game several times, but it was locked up hard. I resorted to using the "xkill" command.

Here is a log of the game.

Whenever I open the game (even just to the lobby screen) and close it, there is the mode reset.
Code:
  INFO [Properties.<init>]                           VERSION: 1.2.3
  INFO [Properties.<init>]                           Classpath: ./data.jar
  INFO [Properties.<init>]                           Java VM: 14.1-b02
  INFO [Properties.<init>]                           Java Runtime: 1.6.0_15-b03
  INFO [Properties.<init>]                           OS: Linux 2.6.31-19-generic amd64
  INFO [Properties.<init>]                           Java Library Path: lib
  INFO [Properties.<init>]                           Max Memory: 238616576
  INFO [Properties.<init>]                           Avaialble Processors: 2
  INFO [PropertiesBase.readFromFile]                 Reading Settings from file settings.txt
  INFO [Settings.<init>]                             Settings file not found: settings.txt (No such file or directory)
  INFO [SubstanceLoader.initLookAndFeel]             Window Skin: Default
  INFO [MasterClient.setServerAddress]               MasterClient: Address http://www.planetmule.com/server
  INFO [MasterClient.logSend]                        MasterClient: Sending Login
  INFO [MasterClient.apply]                          MasterClient: Session ID: fa1a47dfafa31428aae8bf2123c46d3e
  INFO [Login$MasterListener$1.run]                  Logged in as "JamesGecko" (id 12658)
  INFO [MetaFrame.<init>]                            Creating Meta Frame
  INFO [MapSkinParser.findSkins]                     No extra skins found
  INFO [MasterClient.logSend]                        MasterClient: Sending Enter Lobby
  INFO [Login.dispose]                               Disposing login
  INFO [Main.main]                                   Creating game container
  INFO [MuleGameContainer.<init>]                    LWJGL Version: 2.2.1
  INFO [MuleGameContainer.<init>]                    Desktop Display Mode: 1024 x 768 x 24 @75Hz
  INFO [MuleGameContainer.<init>]                    Current Display Mode: 1024 x 768 x 24 @75Hz
  INFO [MuleGameContainer.<init>]                    Display Adapter: null
  INFO [MuleGameContainer.<init>]                    Display Driver: null
  INFO [MuleGameContainer.setVSync]                  Setting vsync: true
  INFO [MuleGameContainer.<init>]                    Setting pixel format
  INFO [MuleGameContainer$1.run]                     Pixel format: Samples=0 Alpha=0 Depth=8 Stencil=0
  INFO [SlickLogSystem.info]                         Use Java PNG Loader = true
  INFO [MuleGameContainer.<init>]                    Display finished
  INFO [SettingsDialog.applySettings]                Changing map skin to default
  INFO [Main.main]                                   Entering game loop
++++++++ END OF INITIALIZATION +++++++++++++++++++++++++++++++++++++++++++
  INFO [MetaFrame$MasterListener$1.run]              Entered master server game lobby
  INFO [MetaFrame$16.windowClosing]                  Meta frame closing
  INFO [MetaFrame$16.windowClosing]                  Meta frame closing done
  INFO [Main.main]                                   Leaving game loop
  INFO [MasterClient.close]                          MasterServer: Closing...
  INFO [MasterClient.close]                          MasterServer: Closed (59ms)
  INFO [MetaFrame.dispose]                           Disposing meta frame
  INFO [PropertiesBase.writeToFile]                  Writing Settings to file settings.txt
  INFO [MetaFrame$16.windowClosed]                   Meta frame closed
  INFO [Main.main]                                   Main thread finished

Note that the "Desktop Display Mode: 1024 x 768 x 24 @75Hz" line is incorrect. That is the mode of my secondary monitor. My primary monitor is 1280 x 800 x 24 @60Hz.

I'm not sure why Planet M.U.L.E. feels the need to screw with my resolution settings at all; it didn't touch them to start with.

From what I understand, X.org handles multiple monitors by allocating a desktop space larger than all attached monitors, then placing the monitors on top of this space, like views into a larger room. Because there is a 14 pixel difference between the heights of my monitors, there is a 14 pixel gap either above or below the 1024 x 768 monitor in which windows can be dragged. Hope that helps.
2  Planet Mule 1 / Bugs 1.2.1-3 / Re: Sound issues in linux version on: February 17, 2010, 01:33
Using Sun Java does not produce sound for me on Ubuntu 9.10.
3  Planet Mule 2 / Ideas / Re: What is the Future of M.U.L.E.? on: February 16, 2010, 20:49
I personally don't want to see a dozen different takes on MULE, all not quite hitting the mark. Both old and new players have certain aspects of the game they would see different, and very few of them are the same, or are at all thinking of long-term replayability.

I'd rather see one dedicated group take the ball and work it out methodically.

You're assuming that one dedicated group would do a better job than several competing dedicated groups. Isn't this a bit how economic competition works?  Wink

The millions-o-mods approach worked out pretty well for Doom; the crap died out and people still play the good mods.
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