Planet M.U.L.E.
Planet Mule 2 => Ideas => Topic started by: keybounce2 on February 15, 2010, 06:25
Title: Alter fewer players similar to 18xx Post by: keybounce2 on February 15, 2010, 06:25 In some games, like monopoly, changing the number of players has a serious affect on the starting supply of goods and the consumption. In others, like 18xx, the game is "in theory" the same -- 18xx has about the same total starting money, divided among the players, and consumes corporations/trains at about the same rate.
In MULE, having a 2 player game means that you will develop land much slower, bring income into the colony much slower, and then your lower-valued colony is still judged at 12 rounds. How can it be made closer to the 4 person game? How can "game play" be kept more-or-less constant as players change? Ideas: 1. Fewer players == more rounds 2. Fewer players == more time per round, more starting cash/resources, and more land given out. Thoughts? |