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Print Page - Original AI: Distance From Store (Kroah Decompilation 5.2.2)

Planet M.U.L.E.

Planet Mule 1 => Strategy Guides => Topic started by: Big Head Zach on January 22, 2010, 23:21



Title: Original AI: Distance From Store (Kroah Decompilation 5.2.2)
Post by: Big Head Zach on January 22, 2010, 23:21
Distance From Store

This is a minor function that is used by other more complex heuristics. All it does is give a rough weight of a plot based on the difficulty the player has in getting to that plot from the town.

4 4 4 4 5 4 4 4 4
4 3 2 2 3 2 2 3 4
4 3 2 1   1 2 3 4
4 3 2 2 3 2 2 3 4
4 4 4 4 5 4 4 4 4


QUESTIONS:

This map presumes a town with only east and west exits. With the addition of north-south exits, should the river valley weights be reduced (by 1, perhaps?)


Title: Re: Original AI: Distance From Store (Kroah Decompilation 5.2.2)
Post by: MrBrown on January 23, 2010, 13:30
This map presumes a town with only east and west exits. With the addition of north-south exits, should the river valley weights be reduced (by 1, perhaps?)
As the current version is supposed to resemble the original MULE as close as possible, the north and south exits should be removed from the game.

But if there are additional exits then of course they should be considered by the A.I.