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Planet M.U.L.E.

Planet Mule 1 => Bugs 1.2.0 => Topic started by: mikman on January 11, 2010, 04:23



Title: previous post (disconnect hack)
Post by: mikman on January 11, 2010, 04:23
I dunno why but there is no reply button on that thread so I am responding in a new thread.  Seems both machinus and I got disconnected in round 10 of this game...  there is no reason for it maybe the devs could look at the log for any abnormalities?  http://www.planetmule.com/hi-score-game/game?game_id=14722


Title: Re: previous post (disconnect hack)
Post by: tomguru on January 12, 2010, 09:11
It's technically easy. The host just needs to firewall all connections but those to the master server at the right time. I'm not saying this is what happened here, though - I could not tell.


Title: Re: previous post (disconnect hack)
Post by: tartarus.guard on January 12, 2010, 19:42
I've seen this behavior in a couple games on 1.2

Cheating with a firewall or similar is certainly a possibility however I have seen it happen in normal game play.  When this happened with me as the host I noticed the game window was frozen however the chat window worked fine.  This let me know I could communicate with all the players fine.  Additionally a PING of the clients returned a reasonable response time as well.  In all cases I have seen the game continue normally after a time however it usually resulted in one or more players timing out before the game resumed.  I don't think the games function for monitoring client lag accounts for instances when the host itself is running slow, hung, etc.