Planet M.U.L.E.
Planet Mule 1 => Bugs 1.2.0 => Topic started by: mikman on January 11, 2010, 04:23
Title: previous post (disconnect hack) Post by: mikman on January 11, 2010, 04:23 I dunno why but there is no reply button on that thread so I am responding in a new thread. Seems both machinus and I got disconnected in round 10 of this game... there is no reason for it maybe the devs could look at the log for any abnormalities? http://www.planetmule.com/hi-score-game/game?game_id=14722
Title: Re: previous post (disconnect hack) Post by: tomguru on January 12, 2010, 09:11 It's technically easy. The host just needs to firewall all connections but those to the master server at the right time. I'm not saying this is what happened here, though - I could not tell.
Title: Re: previous post (disconnect hack) Post by: tartarus.guard on January 12, 2010, 19:42 I've seen this behavior in a couple games on 1.2
Cheating with a firewall or similar is certainly a possibility however I have seen it happen in normal game play. When this happened with me as the host I noticed the game window was frozen however the chat window worked fine. This let me know I could communicate with all the players fine. Additionally a PING of the clients returned a reasonable response time as well. In all cases I have seen the game continue normally after a time however it usually resulted in one or more players timing out before the game resumed. I don't think the games function for monitoring client lag accounts for instances when the host itself is running slow, hung, etc. |