Planet M.U.L.E.
Planet Mule 1 => Bugs 1.2.0 => Topic started by: vox on January 09, 2010, 10:07
Title: crystite Post by: vox on January 09, 2010, 10:07 Update Release 1.2 The previously announced changes have been added: * Smithore and crystite spoil to a maximum of 50 You can still stock well over 50 units no problems Title: Re: crystite Post by: data2008 on January 09, 2010, 10:23 Was it added on top of production?
It should be possible to have like 50 + 13 produced smithore to the next round and then the 63 should spoil down to 50 again + production of this round before auction starts. Title: Re: crystite Post by: vox on January 09, 2010, 10:48 This what i saw some guy had 50 units next round he produced more like another 20 units and didn't spoil.
Title: Re: crystite Post by: data2008 on January 09, 2010, 11:42 The units produced in a round on top of 50 don't spoil right away...
only units 50+ from last round would spoil down back to 50 and then of course "fresh units" could be produced on top of that again... Title: Re: crystite Post by: Intergalactic Mole on January 09, 2010, 15:31 The units produced in a round on top of 50 don't spoil right away... only units 50+ from last round would spoil down back to 50 and then of course "fresh units" could be produced on top of that again... That is correct. |