Planet M.U.L.E.
Planet Mule 1 => Old Bugs 1.0 => Topic started by: Hyjinx on December 06, 2009, 12:22
Title: Bugs we found Post by: Hyjinx on December 06, 2009, 12:22 First off, you guys are awesome. My friend introduced me to M.U.L.E. this past week and I really enjoyed it. Afterwards I looked online to see if there were any remakes. That's when we found Planet Mule and there was a countdown for Saturday nights. My friends and I got really excited. Tonight we played 1 full game and here's what we found.
The Mac Client:
In 3 games on a mix of 2 mac clients and 1 windows client with one A.I. the game stopped updating correctly on myself (not host) and eventually during auction phase, the timer stopped and we had to abort the game. So 3 games out of 3 stopped running. We were all talking on Skype so we could communicate what was going on. After several attempts we thought the Mac client might be bugged so we all switched to Windows. We played one more game and had the same results. In our last game I begged everyone to try one more time and we got a guy from Poland to fill in the last slot and the game played to completion. We noticed some changes and bugs that we wanted to bring to your attention.
The three of us who played are ex game testers so we notice these sorts of things. This is a brilliant product and despite free being awesome, we all hope you guys have plans to monetize this. The graphics are great and pay homage to the original, the music is fantastic and the only complaint about sound Drakfyre had was that the Wumpus sound wasn't very loud. (We noticed the Wumpus change but we're kinda ok with it). Thanks for giving the world this gift and Drakfyre, VGSlave and myself thank you very much! Title: Re: Bugs we found Post by: Tobias on December 06, 2009, 12:31 Thanks a lot. This is golden stuff, keep it coming.
Title: Re: Bugs we found Post by: arghman on December 06, 2009, 12:45
Title: Re: Bugs we found Post by: data2008 on December 06, 2009, 14:16 Hello Hijynx,
thanks for the points raised, we will fix them with the next release. The Wampus hunting is actually no bug, but the reason is once all mountains are taken, the natural habit of the wampus dissapeared and the wampus with it. Title: Re: Bugs we found Post by: chomama on December 06, 2009, 15:07 In 3 games on a mix of 2 mac clients and 1 windows client with one A.I. the game stopped updating correctly on myself (not host) and eventually during auction phase, the timer stopped and we had to abort the game. So 3 games out of 3 stopped running. We were all talking on Skype so we could communicate what was going on.
I can confirm this. 5 out of 5 4 player games had the game stop in one of the auction phases. Unless everyone retired behind the no sale line, the timer would stop but no one could sell anything. This would continue for every auction making the game unplayable. I had one two player game where this diud not happen. It happened both when I (windows vista) was hosting and when another player on linux was hosting. |