Version 1.1 Features Announcement

Hello all M.U.L.E.-fans!

First let us say a big ‘Thank you!’ for everyone playing this game and giving us such detailed feedback in the forums!

So here is a list of things suggested, that will get an update with the next release:

Gameplay:

  • make crystite scale
  • make pirates target only crystite
  • can’t exit town with a M.U.L.E. without outfitting it first
  • no (positive or negative) personal event in turn 1
  • no negative single target event (personal or global) in first 2 turns
  • not allowed to drop mule with smithore or crystite on river (Message: “No Mining allowed on River”)
  • show newly installed crystal bpvs only after dev (before production starts)
  • all human players press button during production skips production
  • fix: if colony auctions off more than 1 land, all lands are auctioned off regardless if the first did sell or not
  • fix: text is displayed if the game window is not focused for input

Game Lobby:

  • Master server checks if port forwarding is correct. If not the host is notified and the game will not appear in the lobby’s game list.
  • The lobby’s game list will show if games have started or not.
  • Players will be sorted alphabetically in the lobby.
  • Select and copy text from chat

We will of course also address all bugs and issues found so far.

Feel free to discuss any items on that list in the forum!

Your Planet-Mule-Team.

Posted in Uncategorized.