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Planet M.U.L.E.
>
Future of M.U.L.E.
>
Gameplay Ideas
Pages: [
1
]
2
3
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Subject
Started by
Replies
Views
Last post
custom colors and forum shops
darken
1
24
September 09, 2010, 14:41
by
MuleyMan
disconnects / wait for rejoin and voting / kicking
darken
0
28
September 07, 2010, 01:40
by
darken
How about a change to the Assay system?
Mt-Wampus
2
85
August 30, 2010, 04:48
by
leahcim99
New Mechanic for M.U.L.E. II: People/Housing
cerealbusiness
2
104
August 21, 2010, 14:20
by
MuleyMan
Power-ups and size of the board up to 9x9, 5 players
«
1
2
»
gdgdgdgd
23
1130
August 17, 2010, 16:03
by
moodzzz
Spectator? (and a few other ideas)
DonAllardo
0
46
August 10, 2010, 17:39
by
DonAllardo
The value of a plot of land.
Makelith
1
74
August 01, 2010, 18:34
by
kipley
Remove the gain/lose a plot of land event
kipley
11
170
August 01, 2010, 17:58
by
Makelith
Highest Bid Indicator
DaNaRkI
2
100
July 20, 2010, 17:29
by
DaNaRkI
A Little Change to The Store..
anubis34
2
91
July 18, 2010, 18:50
by
leahcim99
stop running up land auction
rodz
12
337
July 16, 2010, 13:24
by
trellend
Research and developement
egrutt
2
184
July 15, 2010, 03:30
by
leahcim99
What is the Future of M.U.L.E.?
«
1
2
»
Eik
18
1522
July 14, 2010, 23:50
by
trellend
race abilities and race switching
Joe Go 89
7
263
July 07, 2010, 06:00
by
zaphod77
crystite assays
rodz
8
246
July 07, 2010, 01:20
by
veridia
Sentinel: A plot-defense against pirates
«
1
2
3
»
Karawane
32
1504
July 07, 2010, 01:13
by
veridia
New thoughts: What is money, and why do we have a limit?
Keybounce
3
338
June 26, 2010, 06:01
by
Blitzen
Oil and other suggestions
C64
7
428
June 11, 2010, 23:22
by
gdgdgdgd
Planet Mule Race
gdgdgdgd
5
541
June 10, 2010, 18:38
by
gdgdgdgd
Longer games; value food and energy at end
Keybounce
8
420
June 06, 2010, 21:12
by
Rogue Cat
Pages: [
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Planet M.U.L.E.
>
Future of M.U.L.E.
>
Gameplay Ideas
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Future of M.U.L.E.
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