I want to help with testing if needed!
Thank you
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1
on: September 05, 2010, 21:16
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| Started by Peter - Last post by MuleyMan | ||
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I want to help with testing if needed!
Thank you |
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2
on: September 05, 2010, 18:42
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| Started by puzzud - Last post by davey_lloyd | ||
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I'm having a similar problem. Actually it started out exactly the same so I followed the instructions.
now I get an error that says "/mule/data/lib/liblpsolve55j.so :liblpsove55.so :wrong ELF class: ELFCLASS32" I even tried downloading the files from the previous post directly all to no avail. I'm new to Linux so please be kind in your responses ![]() davey |
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3
on: September 05, 2010, 13:15
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| Started by Rogue Cat - Last post by Ultradealer | ||
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I have run in to this problem too on local mode. They take and build on High crystal plots the very first turn.
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4
on: September 04, 2010, 18:46
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| Started by moodzzz - Last post by moodzzz | ||
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oh, i've just swallowed a bit of sick.
must be all the food (that's a little in joke, Rhodan will like it. he's a fun guy) that bit up there in brackets is irony. ![]() |
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5
on: September 04, 2010, 03:28
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| Started by Bertoid - Last post by leahcim99 | ||
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Commodore 64 - RULES
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6
on: September 04, 2010, 03:21
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| Started by Peter - Last post by leahcim99 | ||
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Please sign me up...Thank You
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7
on: September 04, 2010, 03:19
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| Started by Peter - Last post by mikman | ||
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I'm gonna really try and make this one, I have a free day on Tuesday (well mostly free) see you there.
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8
on: September 04, 2010, 03:05
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| Started by Peter - Last post by Death_Mule17 | ||
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Please sign me up...it gets real lonely testing all by myself/no bots to kick around.
DM |
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9
on: September 03, 2010, 14:59
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| Started by Peter - Last post by Peter | ||
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Drop a note to join.
The version we're going to test is already up and running (Alpha 0.13.36) so you can play it earlier (this weekend) and suggest improvements for the testgame on Tuesday. For instructions how to enter play, please read the Sticky Post "How-To-Play" in the TESTBOARD. Edit: Reply to this topic and I'll add you to the "Prototype Testers" group. We will need 3 to 4 players. On a side note: An update for Planet Mule 1 is coming the week after the next. |
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10
on: September 02, 2010, 15:08
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| Started by benoit - Last post by kipley | ||
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If you have 12 plots producing the same good, each plot will produce 4 units more of the good (on average) than if you have only 1 or 2 plots producing that good. So that would be a 4 unit bonus on each plot, times 12 plots, making 48 bonus units of the good produced by the Economies of Scale.
It goes like this: 1-2 plots producing same good: No EoS bonus 3-5 plots producing same good: +1 EoS bonus per plot 6-8 plots producing same good: +2 EoS bonus per plot 9-11 plots producing same good: +3 EoS bonus per plot 12-14 plots producing same good: +4 EoS bonus per plot ... and so on, though if you have more than 14 plots then you're probably not playing against experienced opponents! |
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